My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit Inferno Dragon
Giant Snowball
Royal Hogs Inferno Dragon
Zap
Royal Hogs Bandit Inferno Dragon
Barbarian Barrel
Royal Hogs Bandit Electro Wizard
The Log
Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Fireball
Royal Hogs Bandit Electro Wizard Inferno Dragon
Poison
Royal Hogs Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Bandit Electro Wizard Inferno Dragon Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Bandit
Royal Hogs
Arrows The Log Bandit Electro Wizard
Rage
Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log
The Log
Royal Hogs P.E.K.K.A Bandit
Bandit
Arrows Royal Hogs The Log Electro Wizard
Electro Wizard
P.E.K.K.A Royal Hogs Rage Bandit
Inferno Dragon

Defense Synergies 1 8

Arrows
P.E.K.K.A Bandit
Royal Hogs
Rage
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Bandit
Arrows The Log Electro Wizard
Electro Wizard
P.E.K.K.A The Log Bandit Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Inferno Dragon The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Inferno Dragon
Bandit Electro Wizard
Electro Wizard Arrows The Log Bandit
Arrows Inferno Dragon Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard Inferno Dragon
Arrows P.E.K.K.A Electro Wizard
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Inferno Dragon
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit Inferno Dragon
Arrows Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard The Log Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Bandit
Electro Wizard P.E.K.K.A The Log Inferno Dragon
Arrows P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Electro Wizard
Arrows The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Arrows The Log Bandit Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Arrows The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard
P.E.K.K.A Inferno Dragon

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