My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Balloon P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Balloon
Giant Snowball
Skeletons Archers Balloon
Zap
Skeletons Archers Balloon
Barbarian Barrel
Skeletons Archers
The Log
Skeletons Archers
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Balloon P.E.K.K.A
Fireball
Archers Balloon
Poison
Archers Balloon
Lightning
Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel The Log Archers Balloon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel The Log Archers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Barbarian Barrel Balloon P.E.K.K.A Mega Knight
Barbarian Barrel
Balloon Archers P.E.K.K.A Mega Knight
Balloon
Barbarian Barrel Archers The Log Mega Knight
P.E.K.K.A
Archers Barbarian Barrel The Log
The Log
Balloon P.E.K.K.A Mega Knight
Mega Knight
Archers Barbarian Barrel Balloon The Log
Goblinstein

Defense Synergies 2 10

Skeletons
Archers Barbarian Barrel P.E.K.K.A The Log
Archers
Barbarian Barrel Skeletons P.E.K.K.A The Log Mega Knight
Barbarian Barrel
Archers Skeletons P.E.K.K.A Mega Knight
Balloon
P.E.K.K.A
The Log Skeletons Archers Barbarian Barrel
The Log
P.E.K.K.A Skeletons Archers Mega Knight
Mega Knight
Archers Barbarian Barrel The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel The Log
P.E.K.K.A Skeletons The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Archers
P.E.K.K.A Skeletons Mega Knight
Barbarian Barrel P.E.K.K.A The Log Mega Knight
Barbarian Barrel The Log Skeletons Archers Mega Knight
Archers
Barbarian Barrel P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeletons
Skeletons Archers Barbarian Barrel Mega Knight
Archers Skeletons Barbarian Barrel The Log Mega Knight
Archers
P.E.K.K.A Mega Knight Skeletons The Log
Mega Knight Barbarian Barrel P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons P.E.K.K.A
Mega Knight Archers Barbarian Barrel The Log
Barbarian Barrel The Log Archers Mega Knight
P.E.K.K.A
Mega Knight Archers Barbarian Barrel P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Barbarian Barrel P.E.K.K.A
Archers Barbarian Barrel The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons The Log
P.E.K.K.A Mega Knight Barbarian Barrel The Log
P.E.K.K.A Skeletons Mega Knight
Skeletons Archers
P.E.K.K.A Skeletons Archers
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Barbarian Barrel The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Skeletons
Archers Mega Knight
Skeletons Archers Barbarian Barrel P.E.K.K.A The Log
Mega Knight Archers Barbarian Barrel P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log Mega Knight
Archers The Log
The Log Barbarian Barrel
The Log
Barbarian Barrel The Log
Archers
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Archers Barbarian Barrel The Log Mega Knight
Barbarian Barrel The Log Mega Knight
The Log Mega Knight
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Mega Knight
The Log Barbarian Barrel
The Log Mega Knight
Barbarian Barrel The Log
Archers
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Archers Barbarian Barrel
Archers
The Log Barbarian Barrel
Mega Knight
The Log
P.E.K.K.A Mega Knight
The Log
Barbarian Barrel The Log Mega Knight
P.E.K.K.A
Mega Knight

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