My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Tombstone Musketeer P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider
Zap
Tombstone
Barbarian Barrel
Knight Tombstone Musketeer Magic Archer
The Log
Tombstone Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Knight Musketeer Hog Rider P.E.K.K.A Magic Archer
Fireball
Tombstone Musketeer Hog Rider Magic Archer
Poison
Tombstone Musketeer Magic Archer
Lightning
Knight Ice Golem Tombstone Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Tombstone Musketeer Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Tombstone

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Musketeer Hog Rider Arrows Magic Archer
Ice Golem
Musketeer Hog Rider Magic Archer
Tombstone
Musketeer
Knight Ice Golem Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Ice Golem Musketeer Magic Archer
P.E.K.K.A
Arrows Magic Archer Musketeer
Magic Archer
P.E.K.K.A Knight Ice Golem Hog Rider

Defense Synergies 4 7

Arrows
Knight Ice Golem Tombstone P.E.K.K.A
Knight
Musketeer Magic Archer Arrows
Ice Golem
Musketeer Arrows Magic Archer
Tombstone
Musketeer Arrows Magic Archer
Musketeer
Knight Ice Golem Tombstone P.E.K.K.A
Hog Rider
P.E.K.K.A
Arrows Musketeer
Magic Archer
Knight Ice Golem Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Tombstone Musketeer Magic Archer
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
Arrows Tombstone P.E.K.K.A
Arrows Musketeer Magic Archer
Musketeer Arrows Tombstone Magic Archer
Arrows Ice Golem Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Tombstone Musketeer
Knight Ice Golem Musketeer
Arrows Knight Ice Golem Tombstone Musketeer Magic Archer
Arrows Musketeer Magic Archer
Tombstone P.E.K.K.A Knight Musketeer
Arrows Tombstone P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tombstone
P.E.K.K.A
Arrows Knight Tombstone Musketeer P.E.K.K.A
Arrows Tombstone Knight Musketeer Magic Archer
Arrows Knight Ice Golem Tombstone Musketeer Magic Archer
P.E.K.K.A Musketeer
Arrows Knight Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Tombstone P.E.K.K.A
Arrows Knight Ice Golem Musketeer Magic Archer
Tombstone P.E.K.K.A Knight Ice Golem Musketeer
P.E.K.K.A Knight Ice Golem Musketeer
P.E.K.K.A Knight Tombstone Musketeer
Arrows Ice Golem Musketeer Magic Archer
P.E.K.K.A Knight Ice Golem Tombstone Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Ice Golem Tombstone Magic Archer
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Ice Golem Tombstone
Musketeer Magic Archer
Tombstone Knight Ice Golem Musketeer P.E.K.K.A Magic Archer
Arrows Ice Golem Musketeer P.E.K.K.A Magic Archer
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Ice Golem Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Knight Ice Golem Musketeer
Arrows Magic Archer
Arrows Ice Golem Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Musketeer
Arrows Knight Musketeer Magic Archer
Arrows Musketeer Magic Archer
Knight Ice Golem Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Ice Golem Musketeer Magic Archer
Arrows Musketeer Magic Archer
Magic Archer Arrows Musketeer
Arrows
Arrows Musketeer Magic Archer
Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Golem Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Ice Golem Musketeer Magic Archer
Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Tombstone Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows
Knight Musketeer Magic Archer
Arrows Ice Golem Musketeer Magic Archer
Arrows
Musketeer P.E.K.K.A
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
P.E.K.K.A

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