My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits P.E.K.K.A Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits
Giant Snowball
Royal Recruits Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Royal Recruits Lumberjack
The Log
Elite Barbarians Royal Recruits Lumberjack
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Lumberjack
Poison
Royal Recruits
Lightning
Elite Barbarians Lumberjack Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Lumberjack Archer Queen Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Lumberjack Archer Queen

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log Lumberjack Mega Knight
Royal Recruits
Lumberjack
Fireball
Elite Barbarians The Log Mega Knight Archer Queen
P.E.K.K.A
The Log Lumberjack Archer Queen
The Log
Elite Barbarians Fireball P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Elite Barbarians Royal Recruits P.E.K.K.A The Log Mega Knight
Mega Knight
Elite Barbarians Fireball The Log Lumberjack Archer Queen
Archer Queen
Fireball P.E.K.K.A Mega Knight

Defense Synergies 3 7

Elite Barbarians
The Log Mega Knight
Royal Recruits
The Log
Fireball
The Log Lumberjack Mega Knight
P.E.K.K.A
The Log
The Log
Fireball P.E.K.K.A Archer Queen Elite Barbarians Royal Recruits Lumberjack Mega Knight
Lumberjack
Fireball The Log
Mega Knight
Elite Barbarians Fireball The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball The Log
Elite Barbarians P.E.K.K.A Lumberjack Royal Recruits The Log Mega Knight
P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians Royal Recruits Fireball P.E.K.K.A The Log Lumberjack Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball
Royal Recruits Fireball P.E.K.K.A The Log Mega Knight
P.E.K.K.A Elite Barbarians Royal Recruits Lumberjack Archer Queen
Elite Barbarians Royal Recruits Lumberjack Mega Knight
Royal Recruits Fireball The Log Lumberjack Mega Knight
Fireball
Royal Recruits P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Fireball The Log
Fireball Mega Knight Royal Recruits P.E.K.K.A The Log Lumberjack
Elite Barbarians Royal Recruits P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians Royal Recruits Fireball P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Elite Barbarians Royal Recruits Fireball P.E.K.K.A Lumberjack
Fireball Mega Knight Elite Barbarians Royal Recruits The Log Lumberjack
The Log Royal Recruits Fireball Lumberjack Mega Knight
P.E.K.K.A Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Mega Knight Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Mega Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians The Log Lumberjack Mega Knight
Royal Recruits P.E.K.K.A Lumberjack Mega Knight Elite Barbarians The Log
Royal Recruits P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Fireball The Log
Royal Recruits P.E.K.K.A Elite Barbarians Lumberjack Mega Knight
Fireball
Royal Recruits P.E.K.K.A Elite Barbarians Fireball Lumberjack
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits Lumberjack
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Fireball The Log
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits Lumberjack
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Fireball The Log Archer Queen
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight Fireball Lumberjack
Royal Recruits Fireball Mega Knight
Elite Barbarians Royal Recruits Fireball P.E.K.K.A The Log Lumberjack Archer Queen
Mega Knight Elite Barbarians Royal Recruits Fireball P.E.K.K.A The Log Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Lumberjack
Royal Recruits Fireball The Log
Fireball Archer Queen
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Royal Recruits Fireball
Fireball Archer Queen
The Log Fireball
Fireball Lumberjack Mega Knight
The Log Fireball
Fireball Archer Queen
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight Archer Queen
Elite Barbarians Royal Recruits Fireball The Log Archer Queen
Fireball Archer Queen
Royal Recruits Fireball The Log Mega Knight Archer Queen
P.E.K.K.A
Fireball Mega Knight

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