My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Baby Dragon Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon Witch Lumberjack
Zap
Archers Firecracker Witch
Barbarian Barrel
Electro Spirit Archers Firecracker Witch Lumberjack
The Log
Electro Spirit Archers Firecracker Mini P.E.K.K.A Witch Lumberjack
Earthquake
Archers Firecracker Witch
Arrows
Electro Spirit Archers Firecracker Witch
Royal Delivery
Electro Spirit Archers Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Lumberjack
Fireball
Archers Firecracker Baby Dragon Witch Lumberjack
Poison
Archers Firecracker Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Firecracker Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Lumberjack
Archers
Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Firecracker
Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Archers Firecracker Baby Dragon Lumberjack
Baby Dragon
Archers Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Witch
Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Spirit Archers Firecracker Baby Dragon Witch Lumberjack
Lumberjack
Electro Spirit Archers Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Defense Synergies 0 18

Electro Spirit
Baby Dragon Lumberjack
Archers
Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Lumberjack
Firecracker
Archers Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Archers Firecracker Baby Dragon Witch
Baby Dragon
Electro Spirit Archers Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Witch
Archers Mini P.E.K.K.A Baby Dragon Lumberjack
P.E.K.K.A
Archers Firecracker Baby Dragon
Lumberjack
Electro Spirit Archers Firecracker Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack Firecracker Witch
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack Archers
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Electro Spirit Archers Firecracker Baby Dragon Lumberjack
Electro Spirit Archers Firecracker Baby Dragon Witch
Electro Spirit Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Archers Firecracker Mini P.E.K.K.A Lumberjack
Archers Witch Electro Spirit Firecracker Baby Dragon Lumberjack
Archers Firecracker Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Lumberjack Witch
Electro Spirit Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Electro Spirit Archers Firecracker Baby Dragon Witch Lumberjack
Baby Dragon Witch Electro Spirit Archers Firecracker Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Electro Spirit Archers Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Witch P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Witch Lumberjack
Firecracker Electro Spirit Archers Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Archers Witch Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Electro Spirit Firecracker Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Lumberjack
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Witch Lumberjack
Archers Firecracker Baby Dragon Witch
Witch Electro Spirit Archers Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Electro Spirit Archers Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Electro Spirit Baby Dragon Witch
Archers Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker
Archers Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Electro Spirit Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Archers Firecracker Baby Dragon Witch
Electro Spirit Firecracker Witch
Mini P.E.K.K.A
Electro Spirit Firecracker
P.E.K.K.A
Firecracker
Electro Spirit Archers Witch
Archers Firecracker Baby Dragon Witch
Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack
Firecracker Baby Dragon
Firecracker P.E.K.K.A
Electro Spirit Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch
P.E.K.K.A
Firecracker

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