My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Skeleton Army
Giant Snowball
Spear Goblins Archers Cannon Skeleton Army Witch
Zap
Spear Goblins Archers Cannon Skeleton Army Witch
Barbarian Barrel
Spear Goblins Archers Cannon Skeleton Army Witch
The Log
Spear Goblins Archers Cannon Skeleton Army Witch
Earthquake
Spear Goblins Archers Cannon Skeleton Army Witch
Arrows
Spear Goblins Archers Skeleton Army Witch
Royal Delivery
Spear Goblins Archers Skeleton Army Witch P.E.K.K.A
Fireball
Archers Cannon Skeleton Army Witch
Poison
Spear Goblins Archers Cannon Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Cannon Skeleton Army Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap
Zap
P.E.K.K.A Spear Goblins Archers Witch
Archers
Zap P.E.K.K.A
Cannon
Rocket
Skeleton Army
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Archers Witch

Defense Synergies 1 16

Spear Goblins
Zap Archers Cannon Skeleton Army P.E.K.K.A
Zap
Cannon Spear Goblins Archers Skeleton Army Witch P.E.K.K.A
Archers
Spear Goblins Zap Cannon Skeleton Army Witch P.E.K.K.A
Cannon
Zap Spear Goblins Archers Rocket Skeleton Army Witch
Rocket
Cannon
Skeleton Army
Spear Goblins Zap Archers Cannon
Witch
Zap Archers Cannon
P.E.K.K.A
Spear Goblins Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Cannon
Skeleton Army P.E.K.K.A Zap Cannon Witch
Cannon Rocket Skeleton Army Witch P.E.K.K.A Archers
Cannon Skeleton Army Witch P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Zap Archers Cannon
Rocket Spear Goblins Zap Archers Cannon Witch
Rocket Zap Cannon P.E.K.K.A
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Archers Cannon
Archers Skeleton Army Witch Spear Goblins Zap Cannon
Spear Goblins Zap Archers Witch
Cannon Skeleton Army P.E.K.K.A Zap Rocket Witch
Rocket Skeleton Army Zap Cannon Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Rocket Skeleton Army Zap Cannon P.E.K.K.A
Cannon Skeleton Army Witch P.E.K.K.A
Cannon Spear Goblins Zap Archers Skeleton Army Witch
Zap Witch Spear Goblins Archers Cannon
P.E.K.K.A Cannon
Skeleton Army Spear Goblins Archers Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Archers Witch P.E.K.K.A
Zap Archers Rocket
Skeleton Army P.E.K.K.A Spear Goblins Zap Rocket Witch
Rocket Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Cannon Skeleton Army Witch
Rocket Zap Archers Witch
Rocket Skeleton Army P.E.K.K.A Spear Goblins Archers Witch
P.E.K.K.A Skeleton Army
Zap Rocket P.E.K.K.A Spear Goblins Skeleton Army Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Witch
Rocket Skeleton Army P.E.K.K.A Zap
Rocket Skeleton Army P.E.K.K.A Cannon Witch
Archers Cannon Skeleton Army Witch
Skeleton Army Witch Spear Goblins Zap Archers Rocket P.E.K.K.A
Zap Archers Cannon Witch P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap
Spear Goblins Zap Rocket Witch
Archers Witch
Zap
Zap
Rocket
Rocket Zap
Zap Archers Rocket
Rocket
Rocket
Zap
Rocket Spear Goblins Zap Witch
Rocket
Rocket
Rocket
Rocket Zap Archers
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Rocket Zap
Zap Archers Witch
Zap Rocket Witch
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Spear Goblins Archers Rocket Skeleton Army Witch
Rocket Zap Archers Witch
Rocket
Zap
Rocket Zap
P.E.K.K.A
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch
P.E.K.K.A
Rocket

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