My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Goblin Cage Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Goblin Cage Wizard
The Log
Bomber Goblin Cage
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Goblin Cage Wizard Baby Dragon P.E.K.K.A
Fireball
Bomber Mega Minion Goblin Cage Wizard Baby Dragon
Poison
Bomber Mega Minion Goblin Cage Wizard
Lightning
Mega Minion Goblin Cage Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mega Minion Goblin Cage Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Cage Baby Dragon P.E.K.K.A
Zap
Arrows Mega Minion P.E.K.K.A Bomber Goblin Cage Baby Dragon
Arrows
Zap P.E.K.K.A Mega Minion
Mega Minion
Zap Arrows Baby Dragon
Goblin Cage
Bomber Zap Baby Dragon
Wizard
P.E.K.K.A
Baby Dragon
Bomber Zap Mega Minion Goblin Cage P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Wizard Baby Dragon

Defense Synergies 1 16

Bomber
Zap Goblin Cage P.E.K.K.A
Zap
Mega Minion Bomber Arrows Goblin Cage Baby Dragon P.E.K.K.A
Arrows
Zap Mega Minion P.E.K.K.A
Mega Minion
Zap Arrows Goblin Cage Wizard Baby Dragon
Goblin Cage
Bomber Zap Mega Minion Wizard Baby Dragon
Wizard
Mega Minion Goblin Cage P.E.K.K.A
Baby Dragon
Zap Mega Minion Goblin Cage P.E.K.K.A
P.E.K.K.A
Bomber Zap Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Goblin Cage Wizard Baby Dragon
P.E.K.K.A Zap Mega Minion Goblin Cage
Goblin Cage P.E.K.K.A Bomber Mega Minion
Goblin Cage P.E.K.K.A Mega Minion
Bomber Arrows Goblin Cage P.E.K.K.A
Arrows Bomber Zap Mega Minion Baby Dragon
Mega Minion Zap Arrows Goblin Cage Wizard Baby Dragon
Zap Arrows Goblin Cage Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Cage
Bomber
Bomber Zap Arrows Mega Minion Wizard Baby Dragon
Arrows Mega Minion Zap Wizard Baby Dragon
Goblin Cage P.E.K.K.A Bomber Zap Wizard
Bomber Wizard Zap Arrows Mega Minion Goblin Cage Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A
Wizard Bomber Arrows Goblin Cage P.E.K.K.A
Arrows Goblin Cage Bomber Zap Mega Minion Wizard Baby Dragon
Zap Arrows Goblin Cage Wizard Baby Dragon Bomber Mega Minion
P.E.K.K.A Goblin Cage
Bomber Wizard Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage P.E.K.K.A
Bomber Zap Arrows Mega Minion Wizard Baby Dragon
P.E.K.K.A Zap Goblin Cage
P.E.K.K.A Zap Goblin Cage
P.E.K.K.A Goblin Cage
Arrows Wizard Zap Baby Dragon
P.E.K.K.A Mega Minion Goblin Cage
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A Mega Minion Baby Dragon
P.E.K.K.A Mega Minion Goblin Cage
P.E.K.K.A Mega Minion Goblin Cage
P.E.K.K.A Zap Arrows Goblin Cage
P.E.K.K.A Goblin Cage Wizard
Wizard Bomber Goblin Cage Baby Dragon
Bomber Zap Mega Minion Goblin Cage Baby Dragon P.E.K.K.A
Arrows Bomber Zap Mega Minion Goblin Cage Wizard Baby Dragon P.E.K.K.A
Bomber Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Mega Minion Baby Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Bomber Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bomber
Bomber Zap Arrows Mega Minion Wizard Baby Dragon
Bomber Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Bomber Wizard Baby Dragon
Mega Minion
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Mega Minion Wizard
Mega Minion
Bomber Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap
Zap Arrows Mega Minion Wizard Baby Dragon
Arrows
Mega Minion Wizard Baby Dragon
Arrows Bomber Zap Wizard Baby Dragon
Zap Arrows
Mega Minion P.E.K.K.A
Zap Baby Dragon
Zap
Zap Baby Dragon
P.E.K.K.A
Wizard

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