My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Hog Rider Guards Princess
Zap
Bomber Guards Princess
Barbarian Barrel
Ice Spirit Bomber Wizard Guards Princess
The Log
Ice Spirit Bomber Mini P.E.K.K.A Hog Rider Guards Princess
Earthquake
Bomber Hog Rider Guards
Arrows
Ice Spirit Bomber Guards Princess
Royal Delivery
Ice Spirit Bomber Mini P.E.K.K.A Hog Rider Wizard Guards P.E.K.K.A Princess
Fireball
Bomber Hog Rider Wizard Princess
Poison
Bomber Wizard Guards Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Guards Princess Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Guards Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bomber Mini P.E.K.K.A Guards Princess
Bomber
Ice Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bomber Hog Rider Wizard Princess
Hog Rider
Ice Spirit Bomber Mini P.E.K.K.A Wizard Guards Princess
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Guards
Ice Spirit Hog Rider
P.E.K.K.A
Ice Spirit Bomber Wizard Princess
Princess
Ice Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A

Defense Synergies 1 15

Ice Spirit
Mini P.E.K.K.A Bomber Wizard Guards P.E.K.K.A Princess
Bomber
Ice Spirit Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bomber Wizard Guards Princess
Hog Rider
Wizard
Ice Spirit Mini P.E.K.K.A Guards P.E.K.K.A
Guards
Ice Spirit Bomber Mini P.E.K.K.A Wizard Princess
P.E.K.K.A
Ice Spirit Bomber Wizard Princess
Princess
Ice Spirit Mini P.E.K.K.A Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Spirit
Mini P.E.K.K.A P.E.K.K.A Bomber
Mini P.E.K.K.A P.E.K.K.A Guards
Bomber Mini P.E.K.K.A P.E.K.K.A Princess
Bomber Guards
Ice Spirit Wizard Princess
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Princess
Guards Ice Spirit Bomber Mini P.E.K.K.A
Guards Bomber Wizard Princess
Wizard Princess
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bomber Wizard Guards
Bomber Wizard Ice Spirit Mini P.E.K.K.A Guards P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Bomber Wizard Guards
Wizard Ice Spirit Bomber Guards Princess
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Guards P.E.K.K.A Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards
Wizard Ice Spirit Princess
Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Ice Spirit Mini P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Guards
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard Bomber Princess
Guards Ice Spirit Bomber Mini P.E.K.K.A P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard P.E.K.K.A Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess
Guards
Bomber Wizard
Wizard Ice Spirit Princess
Bomber Wizard Princess
Ice Spirit Wizard Princess
Wizard
Mini P.E.K.K.A Guards
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Bomber Wizard Princess
Wizard Princess
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Princess
Bomber Wizard Princess
Wizard Princess
Ice Spirit Bomber Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Ice Spirit Wizard Guards
Mini P.E.K.K.A
Bomber Wizard
Ice Spirit Princess
P.E.K.K.A
Wizard Princess
Ice Spirit Guards Princess
Wizard Princess
Mini P.E.K.K.A Wizard Princess
Bomber Wizard Princess
P.E.K.K.A
Ice Spirit Guards Princess
Princess
Princess
P.E.K.K.A
Wizard

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