My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Dark Prince Electro Dragon Goblin Giant P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zappies Electro Dragon Princess
Zap
Firecracker Zappies Dark Prince Goblin Giant Princess
Barbarian Barrel
Firecracker Zappies Dark Prince Princess
The Log
Firecracker Zappies Dark Prince Princess
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies Princess
Royal Delivery
Firecracker Zappies Dark Prince Electro Dragon P.E.K.K.A Princess
Fireball
Firecracker Zappies Electro Dragon Princess
Poison
Firecracker Zappies Electro Dragon Princess
Lightning
Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Electro Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Zappies Dark Prince Electro Dragon Goblin Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Zappies Dark Prince

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Dark Prince Goblin Giant P.E.K.K.A Princess Mega Knight
Zappies
Firecracker Dark Prince Electro Dragon Goblin Giant P.E.K.K.A Mega Knight
Dark Prince
Firecracker Zappies Goblin Giant Princess
Electro Dragon
Zappies Goblin Giant P.E.K.K.A Mega Knight
Goblin Giant
Firecracker Zappies Dark Prince Electro Dragon
P.E.K.K.A
Firecracker Zappies Electro Dragon Princess
Princess
Firecracker Dark Prince P.E.K.K.A Mega Knight
Mega Knight
Firecracker Zappies Electro Dragon Princess

Defense Synergies 0 13

Firecracker
Zappies Dark Prince Electro Dragon P.E.K.K.A Princess Mega Knight
Zappies
Firecracker P.E.K.K.A Mega Knight
Dark Prince
Firecracker Electro Dragon Princess
Electro Dragon
Firecracker Dark Prince
Goblin Giant
Princess
P.E.K.K.A
Firecracker Zappies Princess
Princess
Firecracker Dark Prince Goblin Giant P.E.K.K.A Mega Knight
Mega Knight
Firecracker Zappies Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Electro Dragon Goblin Giant
P.E.K.K.A Firecracker Zappies Dark Prince Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Zappies Dark Prince Electro Dragon
P.E.K.K.A Firecracker Zappies Dark Prince Electro Dragon Mega Knight
Firecracker Dark Prince P.E.K.K.A Princess Mega Knight
Firecracker Zappies Dark Prince Electro Dragon Mega Knight
Firecracker Zappies Electro Dragon Princess
Electro Dragon Goblin Giant P.E.K.K.A Mega Knight
Zappies P.E.K.K.A Princess
Firecracker Zappies Dark Prince Mega Knight
Firecracker Zappies Dark Prince Electro Dragon Goblin Giant Princess Mega Knight
Firecracker Zappies Electro Dragon Princess
P.E.K.K.A Mega Knight Zappies Dark Prince Electro Dragon
Mega Knight Firecracker Zappies Dark Prince Electro Dragon P.E.K.K.A Princess
P.E.K.K.A Zappies Mega Knight
Zappies P.E.K.K.A Mega Knight
Mega Knight Firecracker Zappies Dark Prince Electro Dragon P.E.K.K.A
Mega Knight Firecracker Zappies Dark Prince Electro Dragon
Firecracker Zappies Dark Prince Electro Dragon Princess Mega Knight
P.E.K.K.A Zappies
Dark Prince Mega Knight Firecracker Zappies Electro Dragon Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Dark Prince P.E.K.K.A
Firecracker Electro Dragon Mega Knight
Zappies P.E.K.K.A Mega Knight Dark Prince Electro Dragon Goblin Giant
Dark Prince P.E.K.K.A Mega Knight Zappies Goblin Giant
P.E.K.K.A Zappies Dark Prince Goblin Giant Mega Knight
Firecracker Zappies Electro Dragon Goblin Giant Princess
Dark Prince P.E.K.K.A Zappies Goblin Giant
P.E.K.K.A Mega Knight Zappies Dark Prince Goblin Giant
Electro Dragon P.E.K.K.A Mega Knight Firecracker Zappies Dark Prince
P.E.K.K.A Zappies Goblin Giant
P.E.K.K.A Mega Knight Zappies Dark Prince Electro Dragon
P.E.K.K.A Mega Knight Dark Prince Goblin Giant
Dark Prince P.E.K.K.A Mega Knight Zappies Goblin Giant
Firecracker Zappies Electro Dragon Princess Mega Knight
Zappies Electro Dragon Firecracker Dark Prince Goblin Giant P.E.K.K.A
Mega Knight Firecracker Zappies Dark Prince Electro Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Electro Dragon
Firecracker Electro Dragon Princess
Electro Dragon Goblin Giant
Firecracker Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Electro Dragon Goblin Giant Princess
Firecracker Princess
Firecracker Electro Dragon Princess
Firecracker Electro Dragon
Electro Dragon
Firecracker Dark Prince Electro Dragon Princess
Firecracker Electro Dragon Princess
Firecracker Princess
Firecracker Electro Dragon Princess
Princess Firecracker
Firecracker Electro Dragon Princess
Firecracker Electro Dragon Princess Mega Knight
Firecracker Dark Prince Electro Dragon Princess Mega Knight
Firecracker Electro Dragon Princess Mega Knight
Mega Knight
Princess
Electro Dragon
Firecracker Dark Prince Electro Dragon Princess Mega Knight
Firecracker Electro Dragon Princess
Electro Dragon Princess Mega Knight
Firecracker
Firecracker Electro Dragon Princess
Electro Dragon Firecracker Zappies
Electro Dragon Mega Knight
Firecracker Zappies Electro Dragon Princess
P.E.K.K.A Mega Knight
Firecracker Princess
Zappies Dark Prince Electro Dragon Princess
Firecracker Zappies Electro Dragon Princess
Firecracker Dark Prince Electro Dragon Princess Mega Knight
Firecracker Electro Dragon Princess
Firecracker Dark Prince Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Firecracker Zappies Princess
Firecracker Zappies Electro Dragon Princess
Electro Dragon Firecracker Dark Prince Goblin Giant Princess Mega Knight
P.E.K.K.A
Firecracker Electro Dragon Mega Knight

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