My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Bandit Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Bandit Hog Rider Poison Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Ice Wizard Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Bandit
Hog Rider
Goblin Gang The Log Poison Bandit Electro Wizard Lumberjack
Poison
Hog Rider The Log
The Log
Hog Rider Poison Bandit Lumberjack
Ice Wizard
Bandit Lumberjack
Bandit
Goblin Gang Hog Rider The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Hog Rider Bandit Lumberjack
Lumberjack
Hog Rider The Log Ice Wizard Bandit Electro Wizard

Defense Synergies 0 17

Goblin Gang
The Log Ice Wizard Bandit Electro Wizard Lumberjack
Hog Rider
Poison
The Log Ice Wizard Electro Wizard
The Log
Goblin Gang Poison Ice Wizard Bandit Electro Wizard Lumberjack
Ice Wizard
Goblin Gang Poison The Log Bandit Lumberjack
Bandit
Goblin Gang The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Poison The Log Bandit Lumberjack
Lumberjack
Goblin Gang The Log Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack Goblin Gang The Log Ice Wizard Bandit Electro Wizard
Goblin Gang Lumberjack Ice Wizard Bandit Electro Wizard
Lumberjack Goblin Gang Ice Wizard Bandit Electro Wizard
Poison The Log Lumberjack
Goblin Gang The Log Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Goblin Gang Poison Ice Wizard
Poison The Log Bandit Electro Wizard
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Wizard Bandit Electro Wizard Lumberjack
Goblin Gang Poison Ice Wizard Electro Wizard The Log Bandit Lumberjack
Goblin Gang Poison Ice Wizard Electro Wizard
Lumberjack Goblin Gang The Log Ice Wizard Bandit Electro Wizard
Goblin Gang Poison The Log Electro Wizard Lumberjack
Goblin Gang Bandit Electro Wizard Lumberjack
Goblin Gang The Log Bandit Electro Wizard Lumberjack
Goblin Gang Poison Electro Wizard Lumberjack
Goblin Gang The Log Ice Wizard Bandit Electro Wizard Lumberjack
Poison The Log Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Poison The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang The Log Lumberjack
Goblin Gang Bandit Lumberjack The Log Electro Wizard
Goblin Gang Lumberjack The Log Bandit Electro Wizard
Goblin Gang Bandit Lumberjack
Poison Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Bandit Electro Wizard Lumberjack
Lumberjack
Electro Wizard Poison The Log Bandit
Goblin Gang
Lumberjack
Poison The Log Electro Wizard
Goblin Gang Bandit Lumberjack
Goblin Gang Electro Wizard Poison The Log Lumberjack
Poison The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Ice Wizard Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Poison The Log
Poison Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log Bandit
Goblin Gang Poison Electro Wizard Lumberjack
Poison The Log Bandit Electro Wizard
Poison
Poison The Log Bandit
Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit
Poison
Poison The Log Bandit Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Wizard
Poison The Log Ice Wizard Bandit Electro Wizard
Poison The Log Bandit
Poison The Log Bandit
Poison Ice Wizard Electro Wizard
Electro Wizard Poison
Poison The Log Bandit
Poison Electro Wizard
Poison The Log
Electro Wizard Goblin Gang Bandit
Poison Ice Wizard Electro Wizard
The Log
Poison Goblin Gang Electro Wizard Lumberjack
The Log Poison
Poison
Goblin Gang Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Bandit Electro Wizard

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