My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Elixir Collector Mirror Goblin Curse Clone Tornado Void Cannon Cart Ice Wizard Fisherman Inferno Dragon Lumberjack Night Witch Mother Witch Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Royal Giant Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Inferno Dragon
Fireball
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Skeleton Army Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Skeleton Army Inferno Dragon Inferno Tower Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Skeleton Army

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Firecracker
Royal Giant Inferno Dragon
Royal Giant
Arrows Firecracker
Inferno Tower
Rage
Skeleton Army
Inferno Dragon
Firecracker
Goblin Machine

Defense Synergies 1 4

Arrows
Inferno Tower
Firecracker
Inferno Tower Skeleton Army
Royal Giant
Inferno Tower
Skeleton Army Arrows Firecracker
Rage
Skeleton Army
Inferno Tower Firecracker Inferno Dragon
Inferno Dragon
Skeleton Army
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Firecracker
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker
Inferno Tower Inferno Dragon Arrows Firecracker
Arrows Inferno Tower
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Firecracker Inferno Tower
Skeleton Army Arrows Firecracker
Arrows Inferno Tower Inferno Dragon Firecracker
Inferno Tower Skeleton Army
Skeleton Army Arrows Firecracker
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Arrows Firecracker Inferno Tower Skeleton Army
Arrows Firecracker Skeleton Army
Arrows Firecracker Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Arrows Firecracker Inferno Dragon
Skeleton Army Inferno Tower
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon
Arrows Firecracker
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Arrows
Skeleton Army Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Firecracker Inferno Dragon
Arrows Firecracker Inferno Tower Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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