My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

4 problems 2 warnings Why?

Missing cards in your collection

Mirror Goblin Curse Void Executioner Royal Ghost Bandit Phoenix Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Royal Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Barrel
Zap
Skeletons Spear Goblins Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Knight Goblin Barrel Electro Wizard
The Log
Skeletons Spear Goblins Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Knight Mini P.E.K.K.A Goblin Barrel Electro Wizard
Fireball
Goblin Barrel Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Goblin Barrel Royal Giant Mini P.E.K.K.A Mega Knight
Knight
Spear Goblins Goblin Barrel Electro Wizard
Royal Giant
Goblin Barrel Spear Goblins Electro Wizard
Mini P.E.K.K.A
Spear Goblins Electro Wizard Mega Knight
Goblin Barrel
Spear Goblins Knight Royal Giant Mega Knight
Electro Wizard
Knight Royal Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Mini P.E.K.K.A Goblin Barrel Electro Wizard

Defense Synergies 3 9

Skeletons
Spear Goblins Knight Mini P.E.K.K.A Electro Wizard
Spear Goblins
Knight Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Knight
Spear Goblins Electro Wizard Skeletons Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Electro Wizard Skeletons Spear Goblins Knight
Goblin Barrel
Electro Wizard
Knight Mini P.E.K.K.A Skeletons Spear Goblins Mega Knight
Mega Knight
Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Skeletons Spear Goblins Electro Wizard Mega Knight
Electro Wizard Spear Goblins
Electro Wizard Mega Knight
Mini P.E.K.K.A Skeletons
Knight Skeletons Spear Goblins Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Skeletons Spear Goblins Knight Mega Knight
Spear Goblins Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Knight Electro Wizard
Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Spear Goblins Knight Electro Wizard
Spear Goblins Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Spear Goblins Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons Spear Goblins Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Spear Goblins Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Skeletons Knight Mini P.E.K.K.A Mega Knight
Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Spear Goblins Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Skeletons Spear Goblins Knight Mini P.E.K.K.A
Skeletons
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Knight
Mega Knight
Electro Wizard Skeletons Spear Goblins Knight Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard
Knight
Mega Knight
Spear Goblins
Mini P.E.K.K.A Electro Wizard
Knight Electro Wizard
Knight
Spear Goblins
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Mega Knight
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Spear Goblins
Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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