My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Executioner Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Executioner Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Royal Giant Ram Rider
Barbarian Barrel
Tesla Executioner Magic Archer
The Log
Royal Giant Ram Rider
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Executioner Magic Archer Ram Rider
Fireball
Minions Tesla Executioner Magic Archer Ram Rider
Poison
Minions Executioner Magic Archer
Lightning
Tesla Executioner Magic Archer Ram Rider
Rocket
Executioner Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tesla Fireball Magic Archer Executioner Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Tesla Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Ram Rider
Tesla
Royal Giant
Minions Fireball Executioner Magic Archer
Fireball
Royal Giant Magic Archer Ram Rider
Rage
Minions
Executioner
Royal Giant
Magic Archer
Ram Rider Royal Giant Fireball
Ram Rider
Magic Archer Minions Fireball

Defense Synergies 0 6

Minions
Tesla Ram Rider
Tesla
Minions Fireball Magic Archer
Royal Giant
Fireball
Tesla Ram Rider
Rage
Executioner
Magic Archer
Tesla Ram Rider
Ram Rider
Minions Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Executioner Magic Archer Ram Rider
Minions Tesla Executioner Ram Rider
Tesla Ram Rider Minions Executioner
Tesla Minions Ram Rider
Fireball
Fireball Minions Tesla Executioner Magic Archer
Minions Tesla Ram Rider Fireball Executioner Magic Archer
Tesla Fireball Magic Archer Ram Rider
Tesla Minions
Tesla
Minions Executioner Tesla Fireball Magic Archer Ram Rider
Minions Tesla Executioner Fireball Magic Archer Ram Rider
Tesla Minions Fireball Ram Rider
Fireball Executioner Minions Tesla Magic Archer
Tesla Ram Rider
Tesla Fireball Ram Rider
Tesla Minions Fireball Executioner
Tesla Fireball Minions Executioner Magic Archer Ram Rider
Executioner Minions Tesla Fireball Magic Archer Ram Rider
Tesla Ram Rider
Minions Tesla Fireball Executioner
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Tesla Executioner Magic Archer
Minions Ram Rider
Tesla Fireball Ram Rider
Tesla Executioner Ram Rider
Fireball Executioner Minions Tesla Magic Archer Ram Rider
Minions Tesla Fireball Ram Rider
Tesla
Minions Fireball Magic Archer
Tesla
Minions Tesla
Fireball
Tesla Fireball Executioner Ram Rider
Tesla Fireball Executioner Magic Archer
Tesla Minions Fireball Executioner Magic Archer
Minions Executioner Tesla Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Executioner Magic Archer Ram Rider
Fireball Magic Archer
Fireball
Fireball Executioner Magic Archer
Fireball Executioner Minions Magic Archer Ram Rider
Executioner Magic Archer
Fireball Executioner Magic Archer Ram Rider
Fireball Ram Rider
Minions Fireball
Fireball Magic Archer Ram Rider
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer
Magic Archer Fireball Executioner
Fireball
Minions
Fireball Executioner Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Fireball Executioner Magic Archer
Minions Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Executioner Magic Archer Ram Rider
Fireball
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Executioner
Minions Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball

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