My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Zappies Goblin Hut X-Bow Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant X-Bow Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Mighty Miner
Giant Snowball
Zappies Goblin Hut Mighty Miner
Zap
Royal Giant Zappies Goblin Hut X-Bow Bandit Mighty Miner
Barbarian Barrel
Goblin Cage Zappies Goblin Hut X-Bow Bandit
The Log
Royal Giant Goblin Cage Zappies Goblin Hut X-Bow Bandit
Earthquake
Goblin Cage Zappies Goblin Hut X-Bow
Arrows
Zappies Goblin Hut
Royal Delivery
Goblin Cage Zappies Goblin Hut Bandit
Fireball
Goblin Cage Zappies Goblin Hut X-Bow Bandit Mighty Miner
Poison
Goblin Cage Zappies Goblin Hut X-Bow
Lightning
Goblin Cage Goblin Hut X-Bow Bandit Mighty Miner
Rocket
Goblin Hut X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Bandit Goblin Cage Zappies Mighty Miner Goblin Hut Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Bandit Goblin Cage Zappies

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Zappies Goblin Hut Void Bandit
Goblin Cage
Goblin Hut Bandit
Zappies
Royal Giant Goblin Hut Bandit
Goblin Hut
Royal Giant Goblin Cage Zappies X-Bow Bandit
Void
Royal Giant
X-Bow
Goblin Hut Bandit
Bandit
Royal Giant Goblin Cage Zappies Goblin Hut X-Bow
Mighty Miner

Defense Synergies 0 6

Royal Giant
Goblin Cage
Zappies Bandit
Zappies
Goblin Cage Bandit
Goblin Hut
X-Bow Bandit
Void
X-Bow
Goblin Hut Bandit
Bandit
Goblin Cage Zappies Goblin Hut X-Bow
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Zappies Goblin Hut Void X-Bow
Goblin Cage Zappies Goblin Hut X-Bow Bandit
Goblin Cage Goblin Hut Zappies Void Bandit
Goblin Cage Goblin Hut Zappies Bandit
Goblin Cage X-Bow
Zappies X-Bow Bandit
Goblin Cage Zappies Goblin Hut Void X-Bow
Goblin Cage Void X-Bow Bandit
Zappies Mighty Miner Goblin Cage Goblin Hut X-Bow
Zappies Bandit
Zappies Goblin Hut X-Bow Bandit
Zappies Goblin Hut
Goblin Cage Goblin Hut Zappies X-Bow Bandit
Goblin Cage Zappies Goblin Hut X-Bow
Goblin Cage Zappies Goblin Hut X-Bow Bandit
Goblin Cage Zappies Goblin Hut X-Bow Bandit
Goblin Cage Zappies Goblin Hut X-Bow
Goblin Cage Zappies Goblin Hut X-Bow Bandit
Goblin Cage Zappies Goblin Hut Bandit
Goblin Cage Zappies Goblin Hut
Zappies Bandit
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Goblin Hut Void X-Bow Bandit
Void Bandit X-Bow
Zappies Bandit Goblin Cage Goblin Hut
Goblin Cage Zappies X-Bow Bandit
Goblin Cage Zappies Goblin Hut Bandit Mighty Miner
Zappies Goblin Hut
Goblin Cage Zappies Goblin Hut Void Bandit
Mighty Miner Goblin Cage Zappies
Goblin Cage Void Zappies Goblin Hut X-Bow Bandit
Goblin Cage Zappies Goblin Hut
Goblin Cage Zappies Goblin Hut
Goblin Cage Void
Goblin Cage Zappies Bandit
Goblin Cage Zappies
Zappies Goblin Hut Goblin Cage X-Bow Mighty Miner
Goblin Cage Zappies Goblin Hut Mighty Miner
Goblin Cage Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void X-Bow Bandit
Void X-Bow Bandit
Goblin Hut Void X-Bow Bandit
Void
X-Bow
Void X-Bow Bandit
Void X-Bow
Void X-Bow Bandit
Void
Goblin Hut Void Bandit
Void X-Bow Bandit
Goblin Hut X-Bow
X-Bow Goblin Hut Bandit
Goblin Hut X-Bow Bandit
Void X-Bow Bandit
Void X-Bow
Void X-Bow
Void
Void X-Bow
Void X-Bow
Void X-Bow Bandit
Void X-Bow Bandit
Void X-Bow Bandit
Void X-Bow
Zappies Goblin Hut Void
Void
Void X-Bow Bandit
Void Zappies
Mighty Miner
Zappies Goblin Hut Void X-Bow Bandit
Zappies
Void
Void
Zappies
Zappies Void
Void X-Bow Bandit
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: