My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Balloon Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Balloon Night Witch Skeleton King
Giant Snowball
Battle Ram Guards Witch Balloon Night Witch Skeleton King
Zap
Battle Ram Guards Witch Balloon Night Witch Skeleton King
Barbarian Barrel
Battle Ram Bomb Tower Guards Witch Night Witch Skeleton King
The Log
Battle Ram Guards Witch Skeleton King
Earthquake
Bomb Tower Guards Witch Skeleton King
Arrows
Guards Witch Night Witch Skeleton King
Royal Delivery
Battle Ram Guards Witch Balloon Night Witch Skeleton King
Fireball
Battle Ram Bomb Tower Witch Balloon Night Witch Skeleton King
Poison
Bomb Tower Guards Witch Balloon Night Witch Skeleton King
Lightning
Battle Ram Bomb Tower Witch Balloon Night Witch Skeleton King
Rocket
Bomb Tower Witch Balloon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Battle Ram Bomb Tower Night Witch Skeleton King Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Void Battle Ram Bomb Tower

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Witch
Bomb Tower
Guards
Void
Balloon
Witch
Battle Ram Skeleton King
Balloon
Void
Night Witch
Skeleton King
Skeleton King
Witch Night Witch

Defense Synergies 0 1

Battle Ram
Bomb Tower
Guards
Witch
Void
Witch
Guards
Balloon
Night Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Bomb Tower Witch Night Witch
Bomb Tower Witch Void Night Witch
Bomb Tower Witch Night Witch Guards Skeleton King
Bomb Tower
Bomb Tower Guards Night Witch
Bomb Tower Void Witch Night Witch
Bomb Tower Void
Witch Bomb Tower Night Witch Skeleton King
Guards Night Witch
Guards Witch Bomb Tower Night Witch Skeleton King
Witch Night Witch
Bomb Tower Night Witch Guards Witch
Bomb Tower Guards Witch Night Witch Skeleton King
Bomb Tower Skeleton King
Bomb Tower
Bomb Tower Witch Night Witch
Bomb Tower Guards Witch Night Witch
Bomb Tower Witch Guards
Bomb Tower
Bomb Tower Guards Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Witch
Void Bomb Tower
Guards Bomb Tower Witch
Guards Night Witch
Guards Witch Night Witch
Bomb Tower Witch
Guards Bomb Tower Void Witch Night Witch
Bomb Tower
Void Bomb Tower Witch
Witch Guards
Bomb Tower Guards Witch
Guards Void
Bomb Tower Guards Witch Night Witch Skeleton King
Bomb Tower Witch
Guards Witch Bomb Tower Night Witch Skeleton King
Bomb Tower Witch Skeleton King
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void
Void
Guards Void
Witch
Witch
Void
Guards Void Night Witch
Void
Void
Void
Void
Witch
Night Witch
Void
Void Witch
Void Night Witch
Void
Void
Void
Witch
Witch
Void Witch
Void Witch
Void
Void Witch Night Witch
Guards Void Witch
Void Night Witch
Void Night Witch
Void
Guards Void Witch Night Witch
Witch
Void
Skeleton King
Void
Guards Witch Skeleton King
Void Witch
Void Witch
Void
Void

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