My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Miner
Giant Snowball
Skeletons Cannon Guards Baby Dragon Miner
Zap
Skeletons Cannon Guards
Barbarian Barrel
Skeletons Knight Cannon Guards
The Log
Skeletons Cannon Guards
Earthquake
Skeletons Cannon Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Knight Guards Baby Dragon Miner
Fireball
Cannon Baby Dragon
Poison
Cannon Guards
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Guards Baby Dragon Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Cannon Royal Delivery Guards Miner Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Baby Dragon Barbarian Barrel Miner
Cannon
Royal Delivery
Barbarian Barrel
Knight Baby Dragon Miner
Guards
Miner
Baby Dragon
Knight Barbarian Barrel Miner
Miner
Guards Knight Barbarian Barrel Baby Dragon

Defense Synergies 4 16

Skeletons
Cannon Knight Royal Delivery Barbarian Barrel Baby Dragon
Knight
Cannon Royal Delivery Skeletons Barbarian Barrel Baby Dragon
Cannon
Skeletons Knight Royal Delivery Barbarian Barrel Guards Baby Dragon
Royal Delivery
Knight Cannon Skeletons Barbarian Barrel Guards Baby Dragon
Barbarian Barrel
Skeletons Knight Cannon Royal Delivery Guards Baby Dragon Miner
Guards
Cannon Royal Delivery Barbarian Barrel Baby Dragon
Baby Dragon
Skeletons Knight Cannon Royal Delivery Barbarian Barrel Guards
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Barbarian Barrel Baby Dragon
Skeletons Knight Cannon Royal Delivery
Cannon Skeletons Knight Royal Delivery
Cannon Skeletons Knight Guards
Royal Delivery Barbarian Barrel
Royal Delivery Barbarian Barrel Skeletons Cannon Guards Baby Dragon
Cannon Royal Delivery Baby Dragon
Cannon Barbarian Barrel Baby Dragon
Cannon Skeletons
Knight Guards Skeletons Cannon Royal Delivery Barbarian Barrel Miner
Guards Skeletons Knight Cannon Royal Delivery Barbarian Barrel Baby Dragon
Royal Delivery Baby Dragon
Cannon Skeletons Knight Royal Delivery Guards
Cannon Royal Delivery Barbarian Barrel Guards Baby Dragon
Knight Cannon
Cannon Royal Delivery
Skeletons Knight Cannon Royal Delivery
Cannon Royal Delivery Knight Barbarian Barrel Guards Baby Dragon
Royal Delivery Barbarian Barrel Baby Dragon Knight Cannon Guards
Cannon
Knight Cannon Royal Delivery Barbarian Barrel Guards Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Royal Delivery Barbarian Barrel
Royal Delivery Knight Barbarian Barrel Baby Dragon Miner
Royal Delivery Guards Skeletons Knight
Guards Knight Royal Delivery Barbarian Barrel
Skeletons Knight Cannon Royal Delivery Guards
Royal Delivery Skeletons Baby Dragon
Royal Delivery Guards Skeletons Knight
Knight Royal Delivery
Royal Delivery Skeletons Knight Barbarian Barrel Baby Dragon
Skeletons Cannon Royal Delivery Guards
Knight Guards
Royal Delivery Guards
Royal Delivery Skeletons Knight Cannon Guards
Cannon Baby Dragon
Guards Skeletons Knight Royal Delivery Barbarian Barrel Baby Dragon
Cannon Royal Delivery Barbarian Barrel Baby Dragon
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Guards Baby Dragon
Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Miner
Knight Barbarian Barrel Guards
Barbarian Barrel Baby Dragon
Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Miner
Guards
Miner Knight Barbarian Barrel
Baby Dragon
Knight Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Miner
Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Miner Barbarian Barrel Baby Dragon
Baby Dragon Miner
Miner Barbarian Barrel Baby Dragon
Baby Dragon
Guards
Miner
Barbarian Barrel Guards
Baby Dragon
Barbarian Barrel
Miner Knight Baby Dragon
Baby Dragon
Guards Baby Dragon
Barbarian Barrel Baby Dragon Miner

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