My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Bandit
Giant Snowball
Bats Musketeer Royal Hogs Skeleton Army
Zap
Bats Royal Hogs Skeleton Army Bandit
Barbarian Barrel
Musketeer Valkyrie Royal Hogs Skeleton Army Bandit
The Log
Musketeer Royal Hogs Skeleton Army Bandit
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Musketeer Valkyrie Royal Hogs Skeleton Army Bandit
Fireball
Musketeer Royal Hogs Skeleton Army Bandit
Poison
Bats Musketeer Royal Hogs Skeleton Army
Lightning
Musketeer Valkyrie Bandit
Rocket
Musketeer Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Bandit Musketeer Valkyrie Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Royal Hogs Bandit
Zap
Bats Musketeer Valkyrie Royal Hogs Bandit Mega Knight
Musketeer
Valkyrie Zap Royal Hogs Bandit Mega Knight
Valkyrie
Bats Musketeer Zap Royal Hogs Bandit
Royal Hogs
Bats Zap Musketeer Valkyrie Bandit Mega Knight
Skeleton Army
Bandit
Bats Zap Musketeer Valkyrie Royal Hogs Mega Knight
Mega Knight
Bats Zap Musketeer Royal Hogs Bandit

Defense Synergies 2 15

Bats
Zap Musketeer Valkyrie Bandit Mega Knight
Zap
Mega Knight Bats Musketeer Valkyrie Skeleton Army Bandit
Musketeer
Valkyrie Bats Zap Skeleton Army Bandit Mega Knight
Valkyrie
Musketeer Bats Zap Bandit
Royal Hogs
Skeleton Army
Zap Musketeer Bandit
Bandit
Bats Zap Musketeer Valkyrie Skeleton Army Mega Knight
Mega Knight
Zap Bats Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Skeleton Army Bats Zap Musketeer Valkyrie Bandit Mega Knight
Skeleton Army Mega Knight Bats Musketeer Valkyrie Bandit
Skeleton Army Bats Musketeer Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Musketeer Valkyrie Bandit Mega Knight
Bats Musketeer Zap
Zap Musketeer Valkyrie Bandit Mega Knight
Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Bandit Mega Knight
Bats Valkyrie Skeleton Army Zap Musketeer Bandit Mega Knight
Musketeer Bats Zap
Skeleton Army Mega Knight Bats Zap Musketeer Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight Bats Zap
Skeleton Army Bandit Mega Knight
Skeleton Army Zap Bandit Mega Knight
Mega Knight Bats Musketeer Valkyrie Skeleton Army
Mega Knight Bats Zap Musketeer Valkyrie Skeleton Army Bandit
Zap Valkyrie Bats Musketeer Bandit Mega Knight
Musketeer
Valkyrie Skeleton Army Mega Knight Bats Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Bandit
Bandit Zap Musketeer Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Bats Zap Musketeer Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap Musketeer Bandit
Musketeer Valkyrie Skeleton Army Bandit Mega Knight
Bats Zap Musketeer
Skeleton Army Bats Musketeer Valkyrie Bandit
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Valkyrie Skeleton Army Bandit
Musketeer Skeleton Army
Mega Knight Bats Musketeer Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Bandit
Musketeer Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Musketeer Valkyrie
Bats Valkyrie Mega Knight Zap Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Bandit
Zap Musketeer Bandit
Bandit
Musketeer Valkyrie
Zap Valkyrie Mega Knight
Bats Zap Musketeer
Musketeer
Zap
Zap Bandit
Bats Musketeer
Zap Musketeer Valkyrie Bandit
Zap Musketeer
Musketeer Bandit
Musketeer Bandit
Zap Musketeer
Zap Musketeer Bandit
Musketeer Bandit Mega Knight
Bats
Zap Musketeer Bandit Mega Knight
Zap Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Valkyrie Mega Knight
Zap Musketeer Bandit
Zap Musketeer Bandit Mega Knight
Zap Musketeer Bandit
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer Bandit Mega Knight
Zap
Mega Knight
Zap Bats Musketeer Skeleton Army Bandit
Zap Musketeer
Musketeer Valkyrie Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Bandit Mega Knight
Mega Knight

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