My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Dark Prince Giant Skeleton
Giant Snowball
Cannon Royal Recruits Goblin Barrel
Zap
Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Cannon Royal Recruits Goblin Barrel Dark Prince Giant Skeleton Magic Archer
The Log
Cannon Royal Recruits Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton
Earthquake
Cannon Goblin Barrel
Arrows
Royal Recruits Goblin Barrel
Royal Delivery
Royal Recruits Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton Magic Archer
Fireball
Cannon Goblin Barrel Magic Archer
Poison
Cannon Royal Recruits Magic Archer
Lightning
Cannon Mini P.E.K.K.A Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Mini P.E.K.K.A Dark Prince Magic Archer Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Magic Archer
Mini P.E.K.K.A
Dark Prince Giant Skeleton The Log Magic Archer
Goblin Barrel
Dark Prince Giant Skeleton
Dark Prince
Goblin Barrel Mini P.E.K.K.A Magic Archer
Giant Skeleton
Mini P.E.K.K.A Goblin Barrel The Log Magic Archer
The Log
Mini P.E.K.K.A Giant Skeleton Magic Archer
Magic Archer
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton The Log

Defense Synergies 2 11

Cannon
The Log Royal Recruits Mini P.E.K.K.A Dark Prince Magic Archer
Royal Recruits
Cannon The Log
Mini P.E.K.K.A
The Log Cannon Magic Archer
Goblin Barrel
Dark Prince
Cannon The Log Magic Archer
Giant Skeleton
The Log Magic Archer
The Log
Cannon Mini P.E.K.K.A Royal Recruits Dark Prince Giant Skeleton Magic Archer
Magic Archer
Cannon Mini P.E.K.K.A Dark Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits The Log Magic Archer
Mini P.E.K.K.A Cannon Royal Recruits Dark Prince The Log
Cannon Mini P.E.K.K.A Royal Recruits Dark Prince Giant Skeleton
Cannon Royal Recruits Mini P.E.K.K.A Dark Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
The Log Cannon Dark Prince Magic Archer
Cannon Magic Archer
Cannon Royal Recruits Giant Skeleton The Log Magic Archer
Cannon Mini P.E.K.K.A Royal Recruits
Cannon Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton
Cannon Royal Recruits Dark Prince Giant Skeleton The Log Magic Archer
Magic Archer
Cannon Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
Cannon Royal Recruits Mini P.E.K.K.A Dark Prince The Log Magic Archer
Royal Recruits Mini P.E.K.K.A Cannon
Cannon Royal Recruits Mini P.E.K.K.A The Log
Cannon Royal Recruits Mini P.E.K.K.A Dark Prince
Cannon Royal Recruits Dark Prince The Log Magic Archer
The Log Cannon Royal Recruits Dark Prince Giant Skeleton Magic Archer
Mini P.E.K.K.A Cannon Royal Recruits
Royal Recruits Dark Prince Cannon Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A The Log Magic Archer
Royal Recruits Giant Skeleton Mini P.E.K.K.A Dark Prince The Log
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
Royal Recruits Giant Skeleton Cannon Mini P.E.K.K.A Dark Prince
Magic Archer
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Royal Recruits Dark Prince
Royal Recruits Giant Skeleton Mini P.E.K.K.A Dark Prince The Log Magic Archer
Royal Recruits Cannon
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton
Royal Recruits Dark Prince Giant Skeleton The Log
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton Cannon
Royal Recruits Cannon Magic Archer
Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton The Log Magic Archer
Cannon Royal Recruits Mini P.E.K.K.A Dark Prince Giant Skeleton The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Giant Skeleton The Log
The Log Magic Archer
Giant Skeleton The Log Magic Archer
Royal Recruits Dark Prince Giant Skeleton The Log
Dark Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Mini P.E.K.K.A
Royal Recruits Dark Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer Royal Recruits The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince The Log Magic Archer
The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
Royal Recruits The Log
The Log Dark Prince Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
Mini P.E.K.K.A
The Log Magic Archer
Magic Archer
Giant Skeleton
The Log Magic Archer
Royal Recruits Dark Prince Magic Archer
Magic Archer
The Log
Mini P.E.K.K.A Dark Prince Magic Archer
The Log Magic Archer
Giant Skeleton
Royal Recruits Dark Prince
Royal Recruits Giant Skeleton The Log Magic Archer
Magic Archer
Royal Recruits Dark Prince Giant Skeleton The Log Magic Archer

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