My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Elixir Collector Mirror Clone Tornado Void Cannon Cart Fisherman Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Electro Dragon P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Electro Dragon
Zap
Barbarian Barrel
Knight Royal Recruits
The Log
Royal Recruits
Earthquake
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Electro Dragon P.E.K.K.A Mother Witch
Fireball
Electro Dragon Mother Witch
Poison
Royal Recruits Electro Dragon Mother Witch
Lightning
Knight Electro Dragon Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Tornado P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Earthquake Tornado Mother Witch Electro Dragon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Earthquake Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Tornado P.E.K.K.A Knight Royal Recruits Electro Dragon Mother Witch
Knight
Zap Earthquake Electro Dragon Mother Witch
Royal Recruits
Zap Electro Dragon
Earthquake
Zap Knight Tornado P.E.K.K.A Mother Witch
Tornado
Zap P.E.K.K.A Earthquake Electro Dragon
Electro Dragon
Zap Knight Royal Recruits Tornado P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Tornado Earthquake Electro Dragon Mother Witch
Mother Witch
Zap Knight Earthquake Electro Dragon P.E.K.K.A

Defense Synergies 2 13

Zap
Knight Earthquake Tornado Electro Dragon P.E.K.K.A Mother Witch
Knight
Electro Dragon Zap Earthquake Tornado Mother Witch
Royal Recruits
Tornado
Earthquake
Zap Knight Tornado
Tornado
P.E.K.K.A Zap Knight Royal Recruits Earthquake Electro Dragon Mother Witch
Electro Dragon
Knight Zap Tornado
P.E.K.K.A
Tornado Zap
Mother Witch
Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Royal Recruits Electro Dragon
P.E.K.K.A Zap Knight Royal Recruits Electro Dragon
Tornado P.E.K.K.A Knight Royal Recruits Electro Dragon
Royal Recruits P.E.K.K.A Knight Electro Dragon
Royal Recruits Earthquake Tornado P.E.K.K.A
Tornado Zap Earthquake Electro Dragon Mother Witch
Tornado Zap Electro Dragon
Earthquake Zap Royal Recruits Electro Dragon P.E.K.K.A
P.E.K.K.A Royal Recruits Tornado
Knight Tornado Royal Recruits
Mother Witch Zap Knight Royal Recruits Earthquake Tornado Electro Dragon
Zap Tornado Electro Dragon
Royal Recruits P.E.K.K.A Zap Knight Earthquake Electro Dragon
Zap Royal Recruits Earthquake Tornado Electro Dragon P.E.K.K.A
Royal Recruits P.E.K.K.A Knight
Tornado Zap Royal Recruits P.E.K.K.A
Knight Royal Recruits Tornado Electro Dragon P.E.K.K.A
Zap Knight Royal Recruits Tornado Electro Dragon
Zap Earthquake Tornado Knight Royal Recruits Electro Dragon Mother Witch
P.E.K.K.A Royal Recruits Tornado
Royal Recruits Knight Earthquake Electro Dragon P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Zap P.E.K.K.A
Zap Knight Electro Dragon
Royal Recruits P.E.K.K.A Zap Knight Electro Dragon
Royal Recruits P.E.K.K.A Zap Knight Tornado
Royal Recruits P.E.K.K.A Knight
Mother Witch Zap Tornado Electro Dragon
Royal Recruits P.E.K.K.A Knight
P.E.K.K.A Knight Royal Recruits
Zap Royal Recruits Electro Dragon P.E.K.K.A Knight Tornado
Royal Recruits P.E.K.K.A
P.E.K.K.A Knight Royal Recruits Electro Dragon
Royal Recruits P.E.K.K.A Zap Tornado
Royal Recruits P.E.K.K.A Knight
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Zap Knight Tornado P.E.K.K.A
Zap Royal Recruits Earthquake Electro Dragon P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Royal Recruits Electro Dragon
Zap Tornado Electro Dragon
Earthquake Electro Dragon
Earthquake Knight Royal Recruits
Zap Earthquake
Mother Witch Zap Tornado Electro Dragon
Earthquake Tornado
Earthquake Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Knight Royal Recruits Earthquake Tornado Electro Dragon
Zap Tornado Electro Dragon
Earthquake Knight
Earthquake Electro Dragon
Earthquake Zap
Earthquake Zap Electro Dragon
Earthquake Royal Recruits Electro Dragon
Earthquake Tornado
Zap Earthquake Electro Dragon
Zap Earthquake Tornado Electro Dragon Mother Witch
Earthquake
Tornado
Tornado
Earthquake Zap Royal Recruits Electro Dragon
Zap Earthquake Tornado Mother Witch Electro Dragon
Zap Earthquake Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Mother Witch
Zap Electro Dragon
Zap Earthquake Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Earthquake
Zap Earthquake Royal Recruits Electro Dragon
Zap Tornado Electro Dragon
Knight Electro Dragon
Zap Earthquake Electro Dragon
Zap Tornado
Royal Recruits Electro Dragon P.E.K.K.A
Zap Electro Dragon Royal Recruits Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Royal Recruits Tornado

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