My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Dark Prince Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Dark Prince Balloon
Giant Snowball
Minion Horde Royal Recruits Witch Balloon
Zap
Minion Horde Inferno Tower Dark Prince Witch Balloon
Barbarian Barrel
Royal Recruits Inferno Tower Wizard Dark Prince Witch
The Log
Royal Recruits Dark Prince Witch
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Royal Recruits Witch
Royal Delivery
Minion Horde Royal Recruits Wizard Dark Prince Witch Balloon P.E.K.K.A
Fireball
Minion Horde Inferno Tower Wizard Witch Balloon
Poison
Minion Horde Royal Recruits Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Dark Prince Witch Balloon
Rocket
Minion Horde Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Minion Horde Inferno Tower Wizard Witch Balloon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Dark Prince Minion Horde Inferno Tower Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince
Royal Recruits
Inferno Tower
Wizard
Dark Prince Balloon P.E.K.K.A
Dark Prince
Minion Horde Wizard Witch Balloon
Witch
Dark Prince P.E.K.K.A
Balloon
Wizard Dark Prince
P.E.K.K.A
Wizard Witch

Defense Synergies 0 5

Minion Horde
Inferno Tower
Royal Recruits
Inferno Tower
Minion Horde Dark Prince
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Inferno Tower Wizard Witch
Witch
Dark Prince
Balloon
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Inferno Tower Wizard
Minion Horde Inferno Tower P.E.K.K.A Royal Recruits Dark Prince Witch
Minion Horde Inferno Tower Witch P.E.K.K.A Royal Recruits Dark Prince
Minion Horde Royal Recruits Inferno Tower Witch P.E.K.K.A Dark Prince
Royal Recruits Dark Prince P.E.K.K.A
Dark Prince
Minion Horde Inferno Tower Wizard Witch
Royal Recruits Inferno Tower P.E.K.K.A
Minion Horde Inferno Tower Witch P.E.K.K.A Royal Recruits
Minion Horde Royal Recruits Inferno Tower Dark Prince
Minion Horde Witch Royal Recruits Wizard Dark Prince
Minion Horde Inferno Tower Wizard Witch
Minion Horde Royal Recruits Inferno Tower P.E.K.K.A Wizard Dark Prince Witch
Wizard Minion Horde Royal Recruits Dark Prince Witch P.E.K.K.A
Royal Recruits Inferno Tower P.E.K.K.A Minion Horde
Minion Horde Inferno Tower Royal Recruits P.E.K.K.A
Minion Horde Wizard Royal Recruits Inferno Tower Dark Prince Witch P.E.K.K.A
Minion Horde Royal Recruits Wizard Dark Prince Witch
Wizard Witch Royal Recruits Dark Prince
P.E.K.K.A Royal Recruits Inferno Tower
Royal Recruits Wizard Dark Prince Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Inferno Tower Dark Prince Witch P.E.K.K.A
Wizard
Royal Recruits P.E.K.K.A Minion Horde Inferno Tower Dark Prince Witch
Royal Recruits Dark Prince P.E.K.K.A Minion Horde Inferno Tower
Royal Recruits Inferno Tower P.E.K.K.A Minion Horde Dark Prince Witch
Wizard Minion Horde Witch
Royal Recruits Dark Prince P.E.K.K.A Minion Horde Inferno Tower Witch
Inferno Tower P.E.K.K.A Minion Horde Royal Recruits Dark Prince
Minion Horde Royal Recruits P.E.K.K.A Inferno Tower Dark Prince Witch
Royal Recruits Inferno Tower Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Royal Recruits Inferno Tower Dark Prince Witch
Royal Recruits P.E.K.K.A Dark Prince
Royal Recruits Dark Prince P.E.K.K.A Minion Horde Inferno Tower Wizard Witch
Royal Recruits Wizard Minion Horde Witch
Royal Recruits Inferno Tower Witch Minion Horde Dark Prince P.E.K.K.A
Minion Horde Royal Recruits Inferno Tower Wizard Dark Prince Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Minion Horde
Royal Recruits Dark Prince
Wizard Minion Horde Dark Prince
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde
Minion Horde Royal Recruits Wizard Dark Prince
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Royal Recruits Wizard
Minion Horde
Wizard Dark Prince
Wizard Witch
Minion Horde
Wizard
Minion Horde Royal Recruits
Wizard Dark Prince Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Royal Recruits Dark Prince Witch
Wizard Witch
Minion Horde Wizard Dark Prince
Wizard
Minion Horde Royal Recruits Dark Prince P.E.K.K.A
Minion Horde Royal Recruits Witch
Witch
Royal Recruits Dark Prince Witch
P.E.K.K.A
Wizard

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