My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Rune Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Inferno Dragon
Giant Snowball
Archers Dart Goblin Skeleton Army Inferno Dragon
Zap
Archers Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Dart Goblin Wizard Skeleton Army
The Log
Archers Dart Goblin Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Dart Goblin Skeleton Army
Royal Delivery
Archers Dart Goblin Wizard Skeleton Army Inferno Dragon
Fireball
Archers Dart Goblin Wizard Skeleton Army Inferno Dragon
Poison
Archers Dart Goblin Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Rune Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dart Goblin Skeleton Army Rune Giant Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Dart Goblin Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Rune Giant Inferno Dragon Mega Knight
Arrows
Archers Mega Knight
Dart Goblin
Rune Giant Mega Knight
Wizard
Mega Knight
Skeleton Army
Rune Giant
Archers Dart Goblin
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Archers Arrows Dart Goblin Wizard

Defense Synergies 1 10

Archers
Dart Goblin Skeleton Army Mega Knight
Arrows
Mega Knight
Dart Goblin
Archers Skeleton Army Inferno Dragon Mega Knight
Wizard
Skeleton Army Mega Knight
Skeleton Army
Archers Dart Goblin Wizard Inferno Dragon
Rune Giant
Inferno Dragon
Dart Goblin Skeleton Army Mega Knight
Mega Knight
Arrows Archers Dart Goblin Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Skeleton Army Inferno Dragon Dart Goblin Mega Knight
Skeleton Army Mega Knight Archers Dart Goblin Inferno Dragon
Skeleton Army Inferno Dragon Dart Goblin Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Archers Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Archers Arrows Wizard
Arrows Dart Goblin Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Archers Dart Goblin Mega Knight
Archers Dart Goblin Skeleton Army Arrows Wizard Mega Knight
Arrows Inferno Dragon Archers Dart Goblin Wizard
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Arrows Dart Goblin
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Skeleton Army
Arrows Mega Knight Archers Dart Goblin Wizard Skeleton Army
Arrows Wizard Archers Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Wizard Skeleton Army Mega Knight Archers Arrows Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers
Archers Arrows Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Arrows Wizard Archers Dart Goblin
Skeleton Army Archers Dart Goblin
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Skeleton Army Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard
Wizard Archers Dart Goblin Skeleton Army Mega Knight
Skeleton Army Archers Dart Goblin Inferno Dragon
Arrows Mega Knight Archers Dart Goblin Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Dart Goblin
Archers Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Archers Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Archers Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Inferno Dragon
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin
Archers Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers Dart Goblin Skeleton Army
Archers Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Wizard Mega Knight

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