My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Valkyrie Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker
Barbarian Barrel
Spear Goblins Firecracker Elixir Golem Valkyrie
The Log
Spear Goblins Firecracker Elixir Golem
Earthquake
Spear Goblins Firecracker Elixir Golem
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Elixir Golem Valkyrie
Fireball
Firecracker Elixir Golem
Poison
Spear Goblins Firecracker Elixir Golem
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Valkyrie Rage Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Berserker Rage Firecracker Elixir Golem Valkyrie Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Berserker Rage Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Firecracker Elixir Golem Rune Giant Mega Knight
Berserker
Rune Giant
Firecracker
Elixir Golem Spear Goblins Valkyrie Mega Knight
Elixir Golem
Firecracker Rage Spear Goblins
Valkyrie
Spear Goblins Firecracker
Rage
Elixir Golem
Rune Giant
Berserker Spear Goblins
Mega Knight
Spear Goblins Firecracker

Defense Synergies 1 4

Spear Goblins
Firecracker Valkyrie Mega Knight
Berserker
Firecracker
Valkyrie Spear Goblins Mega Knight
Elixir Golem
Valkyrie
Firecracker Spear Goblins
Rage
Rune Giant
Mega Knight
Spear Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Spear Goblins Firecracker Valkyrie Mega Knight
Spear Goblins Firecracker
Valkyrie Mega Knight
Spear Goblins Firecracker Valkyrie Mega Knight
Berserker Valkyrie Spear Goblins Firecracker Mega Knight
Spear Goblins Firecracker
Mega Knight Valkyrie
Valkyrie Mega Knight Firecracker
Mega Knight
Mega Knight
Mega Knight Firecracker Valkyrie
Valkyrie Mega Knight Spear Goblins Firecracker
Valkyrie Spear Goblins Firecracker Mega Knight
Valkyrie Mega Knight Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins
Firecracker Valkyrie Mega Knight
Mega Knight Spear Goblins Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Firecracker
Spear Goblins Valkyrie
Mega Knight Valkyrie
Mega Knight Spear Goblins Firecracker Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Spear Goblins Firecracker Valkyrie
Valkyrie Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Spear Goblins
Firecracker
Firecracker
Firecracker
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Spear Goblins
Firecracker
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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