My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Bomber Minions Goblin Gang Tombstone Dart Goblin
Zap
Bomber Minions Goblin Gang Tombstone Dart Goblin
Barbarian Barrel
Bomber Goblin Gang Tombstone Dart Goblin
The Log
Bomber Goblin Gang Tombstone Dart Goblin
Earthquake
Bomber Goblin Gang Tombstone
Arrows
Bomber Minions Goblin Gang Tombstone Dart Goblin
Royal Delivery
Bomber Minions Goblin Gang Dart Goblin
Fireball
Bomber Minions Goblin Gang Tombstone Dart Goblin
Poison
Bomber Minions Goblin Gang Tombstone Dart Goblin
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Tombstone Dart Goblin Earthquake Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Gang Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mega Knight
Minions
Mega Knight Bomber Rune Giant
Goblin Gang
Dart Goblin
Tombstone
Dart Goblin
Goblin Gang Rune Giant Mega Knight
Earthquake
Mega Knight
Rune Giant
Minions Dart Goblin
Mega Knight
Minions Bomber Dart Goblin Earthquake

Defense Synergies 1 9

Bomber
Tombstone
Minions
Tombstone Dart Goblin Mega Knight
Goblin Gang
Tombstone Dart Goblin
Tombstone
Dart Goblin Bomber Minions Goblin Gang Earthquake
Dart Goblin
Tombstone Minions Goblin Gang Mega Knight
Earthquake
Tombstone Mega Knight
Rune Giant
Mega Knight
Minions Dart Goblin Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Minions Tombstone Dart Goblin
Minions Goblin Gang Tombstone Dart Goblin Mega Knight
Goblin Gang Mega Knight Bomber Minions Tombstone Dart Goblin
Minions Goblin Gang Tombstone Dart Goblin Mega Knight
Bomber Tombstone Earthquake Mega Knight
Goblin Gang Bomber Minions Dart Goblin Earthquake Mega Knight
Minions Dart Goblin Goblin Gang Tombstone
Earthquake Dart Goblin Mega Knight
Minions Goblin Gang Tombstone
Goblin Gang Bomber Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Bomber Tombstone Earthquake Mega Knight
Minions Goblin Gang Dart Goblin
Tombstone Mega Knight Bomber Minions Goblin Gang Earthquake
Bomber Mega Knight Minions Goblin Gang Tombstone Dart Goblin Earthquake
Goblin Gang Tombstone Mega Knight
Goblin Gang Mega Knight
Mega Knight Bomber Minions Goblin Gang Tombstone
Tombstone Mega Knight Bomber Minions Goblin Gang Dart Goblin
Earthquake Bomber Minions Tombstone Dart Goblin Mega Knight
Dart Goblin
Bomber Goblin Gang Mega Knight Minions Dart Goblin Earthquake
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone
Bomber Goblin Gang Mega Knight
Goblin Gang Tombstone Mega Knight Minions
Goblin Gang Mega Knight
Goblin Gang Tombstone Mega Knight
Minions Goblin Gang Dart Goblin
Goblin Gang Minions Tombstone Dart Goblin
Mega Knight
Mega Knight Minions Tombstone
Goblin Gang Tombstone Dart Goblin
Mega Knight Minions Tombstone Dart Goblin
Mega Knight
Mega Knight Goblin Gang Tombstone
Bomber Dart Goblin Mega Knight
Goblin Gang Tombstone Bomber Minions Dart Goblin
Minions Mega Knight Bomber Dart Goblin Earthquake
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin
Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Bomber Earthquake Mega Knight
Minions Dart Goblin
Bomber Dart Goblin Earthquake
Earthquake Dart Goblin
Dart Goblin
Minions Goblin Gang
Dart Goblin Earthquake
Dart Goblin
Earthquake Dart Goblin
Earthquake Minions Dart Goblin
Earthquake Dart Goblin
Earthquake Bomber Dart Goblin
Earthquake Dart Goblin Mega Knight
Earthquake
Bomber Minions
Bomber Dart Goblin Earthquake Mega Knight
Bomber Dart Goblin Earthquake Mega Knight
Minions Earthquake Mega Knight
Earthquake
Earthquake Bomber Mega Knight
Dart Goblin Earthquake
Mega Knight
Dart Goblin
Dart Goblin
Minions Dart Goblin
Bomber Dart Goblin Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Minions Goblin Gang Tombstone Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Bomber Dart Goblin Earthquake
Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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