My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin
Zap
Skeletons Cannon Dart Goblin
Barbarian Barrel
Skeletons Cannon Dart Goblin
The Log
Skeletons Cannon Dart Goblin
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin
Fireball
Cannon Dart Goblin
Poison
Cannon Dart Goblin
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Cannon Dart Goblin Rune Giant Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Cannon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Dart Goblin
Rune Giant The Log Mega Knight
Rage
Rune Giant
Dart Goblin
The Log
Dart Goblin Mega Knight
Mega Knight
Dart Goblin The Log
Goblinstein

Defense Synergies 3 5

Skeletons
Cannon Dart Goblin The Log
Cannon
Skeletons The Log Dart Goblin
Dart Goblin
Skeletons Cannon The Log Mega Knight
Rage
Rune Giant
The Log
Cannon Skeletons Dart Goblin Mega Knight
Mega Knight
Dart Goblin The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Skeletons Cannon Dart Goblin The Log Mega Knight
Cannon Mega Knight Skeletons Dart Goblin
Cannon Skeletons Dart Goblin Mega Knight
The Log Mega Knight
The Log Skeletons Cannon Dart Goblin Mega Knight
Dart Goblin Cannon
Cannon Dart Goblin The Log Mega Knight
Cannon Skeletons
Skeletons Cannon Dart Goblin Mega Knight
Dart Goblin Skeletons Cannon The Log Mega Knight
Dart Goblin
Cannon Mega Knight Skeletons The Log
Mega Knight Cannon Dart Goblin The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Skeletons Cannon
Cannon Mega Knight Dart Goblin The Log
The Log Cannon Dart Goblin Mega Knight
Cannon Dart Goblin
Mega Knight Cannon Dart Goblin The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
The Log Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Cannon Mega Knight
Skeletons Dart Goblin
Skeletons Dart Goblin
Mega Knight
Mega Knight Skeletons The Log
Skeletons Cannon Dart Goblin
Mega Knight Dart Goblin
Mega Knight The Log
Mega Knight Skeletons Cannon
Cannon Dart Goblin Mega Knight
Skeletons Dart Goblin The Log
Mega Knight Cannon Dart Goblin The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Dart Goblin
Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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