My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Giant Barbarian Hut Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Army
Giant Snowball
Goblins Spear Goblins Skeleton Dragons Skeleton Army Princess
Zap
Goblins Spear Goblins Skeleton Army Princess
Barbarian Barrel
Goblins Spear Goblins Barbarian Hut Skeleton Army Princess Ice Wizard
The Log
Goblins Spear Goblins Barbarian Hut Skeleton Army Princess
Earthquake
Spear Goblins Barbarian Hut Skeleton Army
Arrows
Goblins Spear Goblins Skeleton Dragons Skeleton Army Princess
Royal Delivery
Goblins Spear Goblins Skeleton Dragons Skeleton Army Princess Ice Wizard
Fireball
Skeleton Dragons Barbarian Hut Skeleton Army Princess Ice Wizard
Poison
Spear Goblins Skeleton Dragons Barbarian Hut Skeleton Army Princess Ice Wizard
Lightning
Skeleton Dragons Barbarian Hut Ice Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Skeleton Army Princess Ice Wizard Skeleton Dragons Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Skeleton Army Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Spear Goblins
Barbarian Hut Giant Princess
Skeleton Dragons
Giant Barbarian Hut
Giant
Goblins Spear Goblins Skeleton Dragons Barbarian Hut Princess Ice Wizard
Barbarian Hut
Spear Goblins Skeleton Dragons Giant Princess Ice Wizard
Skeleton Army
Princess
Spear Goblins Giant Barbarian Hut
Ice Wizard
Giant Barbarian Hut

Defense Synergies 0 16

Goblins
Skeleton Dragons Princess Ice Wizard
Spear Goblins
Skeleton Dragons Barbarian Hut Skeleton Army Ice Wizard
Skeleton Dragons
Goblins Spear Goblins Barbarian Hut Skeleton Army Ice Wizard
Giant
Barbarian Hut
Spear Goblins Skeleton Dragons Skeleton Army Princess Ice Wizard
Skeleton Army
Spear Goblins Skeleton Dragons Barbarian Hut Princess Ice Wizard
Princess
Goblins Barbarian Hut Skeleton Army Ice Wizard
Ice Wizard
Goblins Spear Goblins Skeleton Dragons Barbarian Hut Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Skeleton Dragons
Barbarian Hut Skeleton Army Goblins Skeleton Dragons Ice Wizard
Barbarian Hut Skeleton Army Goblins Skeleton Dragons Ice Wizard
Barbarian Hut Skeleton Army Goblins Skeleton Dragons Ice Wizard
Skeleton Army Princess
Skeleton Army Goblins Spear Goblins Skeleton Dragons Ice Wizard
Skeleton Dragons Spear Goblins Barbarian Hut Princess Ice Wizard
Barbarian Hut Skeleton Dragons
Barbarian Hut Goblins Skeleton Army Princess Ice Wizard
Skeleton Army Goblins Spear Goblins Ice Wizard
Goblins Skeleton Dragons Skeleton Army Ice Wizard Spear Goblins Princess
Skeleton Dragons Spear Goblins Barbarian Hut Princess Ice Wizard
Barbarian Hut Skeleton Army Skeleton Dragons Ice Wizard
Barbarian Hut Skeleton Army Goblins Skeleton Dragons Princess
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army
Barbarian Hut Goblins Skeleton Dragons Skeleton Army
Goblins Spear Goblins Skeleton Dragons Barbarian Hut Skeleton Army Ice Wizard
Spear Goblins Skeleton Dragons Barbarian Hut Princess Ice Wizard
Barbarian Hut
Skeleton Dragons Skeleton Army Goblins Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Goblins Spear Goblins
Skeleton Dragons
Skeleton Army Goblins Spear Goblins Barbarian Hut
Skeleton Army Barbarian Hut
Barbarian Hut Skeleton Army
Skeleton Dragons Princess Ice Wizard
Skeleton Army Goblins Spear Goblins Barbarian Hut Ice Wizard
Barbarian Hut Skeleton Army
Goblins Spear Goblins Skeleton Dragons Barbarian Hut Skeleton Army
Skeleton Dragons Barbarian Hut Skeleton Army
Skeleton Army
Skeleton Army Barbarian Hut
Skeleton Dragons Barbarian Hut Skeleton Army Princess
Skeleton Army Goblins Spear Goblins Skeleton Dragons Barbarian Hut
Skeleton Dragons Barbarian Hut Princess Ice Wizard
Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Skeleton Dragons Barbarian Hut
Skeleton Dragons Princess Ice Wizard
Skeleton Dragons Barbarian Hut
Skeleton Dragons Barbarian Hut
Skeleton Dragons
Skeleton Dragons Spear Goblins Princess Ice Wizard
Skeleton Dragons Princess
Skeleton Dragons Barbarian Hut Princess Ice Wizard
Skeleton Dragons
Goblins
Skeleton Dragons Princess
Skeleton Dragons Princess
Skeleton Dragons Barbarian Hut Princess
Skeleton Dragons Princess
Princess Skeleton Dragons Barbarian Hut
Spear Goblins Skeleton Dragons Barbarian Hut Princess
Skeleton Dragons Barbarian Hut Princess
Skeleton Dragons
Skeleton Dragons Princess
Skeleton Dragons Princess
Skeleton Dragons
Skeleton Dragons Princess
Skeleton Dragons Barbarian Hut
Skeleton Dragons Princess Ice Wizard
Skeleton Dragons Princess Ice Wizard
Skeleton Dragons Princess
Skeleton Dragons
Skeleton Dragons Princess Ice Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Princess
Princess
Spear Goblins Barbarian Hut Skeleton Army Princess
Skeleton Dragons Princess Ice Wizard
Skeleton Dragons Princess
Skeleton Dragons Princess
Skeleton Dragons
Skeleton Dragons Princess
Skeleton Dragons Princess
Princess
Skeleton Dragons

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