My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Inferno Dragon Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Night Witch Skeleton King
Giant Snowball
Miner Inferno Dragon Night Witch Skeleton King
Zap
Firecracker Inferno Dragon Night Witch Skeleton King
Barbarian Barrel
Firecracker Ice Wizard Night Witch Skeleton King
The Log
Firecracker Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Night Witch Skeleton King
Royal Delivery
Firecracker Miner Ice Wizard Inferno Dragon Night Witch Skeleton King
Fireball
Firecracker Ice Wizard Inferno Dragon Night Witch Skeleton King
Poison
Firecracker Ice Wizard Night Witch Skeleton King
Lightning
Ice Wizard Inferno Dragon Night Witch Skeleton King
Rocket
Inferno Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Miner Ice Wizard Fireball Inferno Dragon Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Miner Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Miner Ice Wizard Night Witch
Firecracker
Zap Miner Inferno Dragon
Fireball
Zap Miner Skeleton King
Miner
Zap Firecracker Fireball Inferno Dragon Skeleton King
Ice Wizard
Zap
Inferno Dragon
Firecracker Miner
Night Witch
Zap Skeleton King
Skeleton King
Fireball Miner Night Witch

Defense Synergies 1 13

Zap
Fireball Firecracker Miner Ice Wizard Inferno Dragon Night Witch
Firecracker
Zap Ice Wizard Night Witch
Fireball
Zap Miner Ice Wizard
Miner
Zap Fireball
Ice Wizard
Zap Firecracker Fireball Inferno Dragon Night Witch Skeleton King
Inferno Dragon
Zap Ice Wizard Skeleton King
Night Witch
Zap Firecracker Ice Wizard
Skeleton King
Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Inferno Dragon Zap Firecracker Ice Wizard Night Witch
Ice Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Firecracker Ice Wizard Skeleton King
Firecracker Fireball
Fireball Zap Firecracker Ice Wizard Night Witch
Inferno Dragon Zap Firecracker Fireball Ice Wizard Night Witch
Zap Fireball
Inferno Dragon Ice Wizard Night Witch Skeleton King
Firecracker Miner Ice Wizard Night Witch
Ice Wizard Zap Firecracker Fireball Night Witch Skeleton King
Inferno Dragon Zap Firecracker Fireball Ice Wizard Night Witch
Night Witch Zap Fireball Ice Wizard
Fireball Zap Firecracker Night Witch Skeleton King
Inferno Dragon Skeleton King
Zap Fireball Inferno Dragon
Firecracker Fireball Night Witch
Fireball Zap Firecracker Ice Wizard Night Witch
Zap Firecracker Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Firecracker Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Firecracker Miner Inferno Dragon
Zap
Zap Fireball Night Witch
Inferno Dragon Night Witch
Firecracker Fireball Zap Ice Wizard
Fireball Ice Wizard Night Witch
Inferno Dragon
Zap Firecracker Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap Fireball
Fireball Night Witch Skeleton King
Firecracker Fireball
Zap Firecracker Fireball Inferno Dragon Night Witch Skeleton King
Zap Firecracker Fireball Ice Wizard Inferno Dragon Skeleton King
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Miner Ice Wizard
Fireball Miner
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Ice Wizard
Firecracker
Fireball Zap Firecracker Ice Wizard
Fireball Miner Zap Firecracker
Fireball Night Witch
Firecracker Miner Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Night Witch
Zap Firecracker Fireball
Zap Firecracker Fireball Miner
Fireball Night Witch
Fireball
Zap Fireball
Zap Firecracker Fireball Ice Wizard
Inferno Dragon
Firecracker Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap Firecracker
Zap Firecracker Fireball Ice Wizard Night Witch
Zap Firecracker Fireball
Fireball Night Witch
Zap Fireball Miner Night Witch
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Night Witch
Fireball Zap Firecracker Ice Wizard
Fireball
Fireball Miner Firecracker
Zap Firecracker Fireball Skeleton King
Zap Fireball
Firecracker
Zap Firecracker Fireball Skeleton King
Firecracker Zap Fireball
Zap Firecracker Fireball Miner
Inferno Dragon
Fireball Firecracker

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