My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Battle Ram Goblin Hut Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram Hog Rider Balloon
Giant Snowball
Skeletons Spear Goblins Battle Ram Hog Rider Goblin Hut Balloon
Zap
Skeletons Spear Goblins Battle Ram Goblin Hut Balloon
Barbarian Barrel
Skeletons Spear Goblins Battle Ram Goblin Hut Wizard
The Log
Skeletons Spear Goblins Battle Ram Hog Rider Goblin Hut
Earthquake
Skeletons Spear Goblins Hog Rider Goblin Hut
Arrows
Skeletons Spear Goblins Goblin Hut
Royal Delivery
Skeletons Spear Goblins Battle Ram Hog Rider Goblin Hut Wizard Balloon
Fireball
Battle Ram Hog Rider Goblin Hut Wizard Balloon
Poison
Spear Goblins Goblin Hut Wizard Balloon
Lightning
Battle Ram Goblin Hut Wizard Balloon
Rocket
Hog Rider Goblin Hut Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Fireball Battle Ram Hog Rider Goblin Hut Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Spear Goblins Fireball Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Battle Ram Goblin Hut Balloon
Fireball
Hog Rider Battle Ram
Battle Ram
Spear Goblins Fireball Goblin Hut
Hog Rider
Spear Goblins Fireball Goblin Hut Wizard Balloon
Goblin Hut
Spear Goblins Battle Ram Hog Rider Balloon
Wizard
Hog Rider Balloon
Balloon
Spear Goblins Hog Rider Goblin Hut Wizard

Defense Synergies 0 6

Skeletons
Spear Goblins Goblin Hut Wizard
Spear Goblins
Skeletons Goblin Hut
Fireball
Goblin Hut
Battle Ram
Hog Rider
Goblin Hut
Skeletons Spear Goblins Fireball Wizard
Wizard
Skeletons Goblin Hut
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Hut Wizard
Skeletons Goblin Hut
Goblin Hut Skeletons
Goblin Hut Skeletons
Fireball
Fireball Skeletons Spear Goblins
Spear Goblins Fireball Goblin Hut Wizard
Fireball
Skeletons Goblin Hut
Skeletons Spear Goblins
Skeletons Spear Goblins Fireball Goblin Hut Wizard
Spear Goblins Fireball Goblin Hut Wizard
Goblin Hut Skeletons Fireball Wizard
Fireball Wizard Goblin Hut
Goblin Hut
Fireball Goblin Hut
Wizard Skeletons Fireball Goblin Hut
Fireball Spear Goblins Goblin Hut Wizard
Wizard Spear Goblins Fireball Goblin Hut
Goblin Hut
Wizard Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Goblin Hut
Fireball Wizard
Skeletons Spear Goblins Goblin Hut
Fireball
Skeletons Goblin Hut
Fireball Wizard Skeletons Goblin Hut
Skeletons Spear Goblins Fireball Goblin Hut
Skeletons Spear Goblins Fireball Goblin Hut
Skeletons Goblin Hut
Goblin Hut
Fireball
Skeletons Fireball Wizard
Wizard Fireball
Goblin Hut Skeletons Spear Goblins Fireball
Fireball Goblin Hut Wizard
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball Goblin Hut
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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