My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Firecracker Inferno Dragon Ram Rider
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Mini P.E.K.K.A Inferno Dragon Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Firecracker Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Ram Rider
Firecracker
Knight Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A
Firecracker Ram Rider Mega Knight
P.E.K.K.A
Firecracker Ram Rider
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Firecracker Mini P.E.K.K.A Ram Rider

Defense Synergies 1 12

Skeletons
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Ram Rider
Knight
Firecracker Skeletons Mini P.E.K.K.A
Firecracker
Knight Skeletons Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Knight Firecracker Ram Rider
P.E.K.K.A
Skeletons Firecracker
Inferno Dragon
Skeletons Mega Knight
Ram Rider
Skeletons Mini P.E.K.K.A
Mega Knight
Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ram Rider
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons Knight Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight Skeletons Knight Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons Knight Firecracker Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Skeletons Firecracker Mega Knight
Inferno Dragon Ram Rider Firecracker
P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons
Knight Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Knight Firecracker Ram Rider Mega Knight
Inferno Dragon Firecracker Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Knight Ram Rider
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Mega Knight Skeletons Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Knight Firecracker Ram Rider
Knight Firecracker Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Ram Rider
Mega Knight Knight Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Ram Rider
P.E.K.K.A Skeletons Knight Mini P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Firecracker Skeletons Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Inferno Dragon
P.E.K.K.A Mega Knight Skeletons Knight Firecracker Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Knight Ram Rider
Firecracker Mega Knight
Skeletons Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Ram Rider
Knight Firecracker
Firecracker Mega Knight
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Mini P.E.K.K.A
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker Ram Rider
Ram Rider Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Firecracker Ram Rider
Knight Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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