My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblin Gang Skeleton Army
Zap
Skeletons Goblin Gang Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Skeleton Army Executioner
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Skeletons Goblin Gang Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Army
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army Executioner P.E.K.K.A
Fireball
Goblin Gang Skeleton Army Executioner
Poison
Goblin Gang Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Goblin Gang Skeleton Army Mini P.E.K.K.A Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Rage The Log
Rage
Mini P.E.K.K.A
Skeleton Army
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Goblin Gang Executioner The Log
The Log
Mini P.E.K.K.A Executioner P.E.K.K.A

Defense Synergies 2 13

Skeletons
Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Goblin Gang Skeleton Army Executioner
Rage
Skeleton Army
Goblin Gang Mini P.E.K.K.A Executioner The Log
Executioner
Skeletons Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A
The Log Skeletons Goblin Gang
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Goblin Gang Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Goblin Gang Executioner The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Executioner
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Goblin Gang
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army The Log Skeletons Executioner
Goblin Gang Executioner
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Mini P.E.K.K.A
Goblin Gang Skeleton Army Executioner Skeletons The Log
Executioner Goblin Gang
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Goblin Gang The Log
Skeleton Army Executioner Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army Executioner P.E.K.K.A
Goblin Gang Skeleton Army Executioner The Log
Executioner The Log
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Skeleton Army Mini P.E.K.K.A Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Skeletons P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Executioner The Log
Goblin Gang Skeleton Army P.E.K.K.A Skeletons Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army Executioner
Executioner Skeletons Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Skeletons Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Skeletons Goblin Gang Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Goblin Gang Executioner
Skeleton Army Executioner
Goblin Gang Skeleton Army Skeletons Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Executioner Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
The Log
Goblin Gang Mini P.E.K.K.A
The Log
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log
The Log
The Log
The Log
The Log
The Log Executioner
The Log Executioner
The Log
The Log
Executioner
Mini P.E.K.K.A
The Log
P.E.K.K.A
The Log
Goblin Gang Skeleton Army
Executioner
The Log
Goblin Gang Mini P.E.K.K.A Executioner
The Log Executioner
Executioner P.E.K.K.A
Goblin Gang The Log
Executioner
Executioner The Log
P.E.K.K.A

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