My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Skeleton Army
Giant Snowball
Skeletons Battle Ram Skeleton Army Electro Dragon
Zap
Skeletons Battle Ram Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Battle Ram Skeleton Army Royal Ghost
The Log
Skeletons Electro Spirit Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Electro Spirit Skeleton Army
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A Battle Ram Skeleton Army Electro Dragon Royal Ghost
Fireball
Battle Ram Skeleton Army Electro Dragon
Poison
Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Battle Ram Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Skeleton Army Royal Ghost Mini P.E.K.K.A Battle Ram Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Battle Ram
Mini P.E.K.K.A
The Log
Battle Ram
The Log Electro Spirit Royal Ghost
Skeleton Army
Electro Dragon
The Log
Battle Ram Mini P.E.K.K.A
Royal Ghost
Battle Ram

Defense Synergies 1 13

Skeletons
Electro Spirit Mini P.E.K.K.A Electro Dragon The Log Royal Ghost
Electro Spirit
Skeletons The Log
Mini P.E.K.K.A
The Log Skeletons Skeleton Army Electro Dragon Royal Ghost
Battle Ram
Skeleton Army
Mini P.E.K.K.A Electro Dragon The Log
Electro Dragon
Skeletons Mini P.E.K.K.A Skeleton Army The Log
The Log
Mini P.E.K.K.A Skeletons Electro Spirit Skeleton Army Electro Dragon Royal Ghost
Royal Ghost
Skeletons Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Mini P.E.K.K.A Skeleton Army Skeletons Electro Dragon The Log
Mini P.E.K.K.A Skeleton Army Skeletons Electro Dragon
Mini P.E.K.K.A Skeleton Army Skeletons Electro Dragon
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Skeletons Electro Spirit Electro Dragon Royal Ghost
Electro Spirit Electro Dragon
Electro Spirit Electro Dragon The Log
Mini P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A Royal Ghost
Skeleton Army Skeletons Electro Spirit Electro Dragon The Log Royal Ghost
Electro Dragon
Mini P.E.K.K.A Skeleton Army Skeletons Electro Dragon The Log
Skeleton Army Electro Spirit Mini P.E.K.K.A Electro Dragon The Log Royal Ghost
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Skeleton Army Electro Dragon
Electro Spirit Skeleton Army Electro Dragon The Log Royal Ghost
The Log Electro Spirit Electro Dragon Royal Ghost
Mini P.E.K.K.A
Skeleton Army Royal Ghost Electro Spirit Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Royal Ghost
Mini P.E.K.K.A Electro Dragon The Log Royal Ghost
Skeleton Army Skeletons Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Skeleton Army The Log
Skeletons Mini P.E.K.K.A Skeleton Army
Skeletons Electro Spirit Electro Dragon
Mini P.E.K.K.A Skeleton Army Skeletons
Mini P.E.K.K.A Skeleton Army
Electro Dragon Skeletons Electro Spirit Mini P.E.K.K.A Skeleton Army The Log
Skeletons Skeleton Army
Mini P.E.K.K.A Electro Dragon
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Skeletons
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Skeletons Electro Spirit Mini P.E.K.K.A The Log
Electro Spirit Mini P.E.K.K.A Electro Dragon The Log Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Royal Ghost
Electro Dragon The Log Royal Ghost
Electro Dragon The Log
The Log
The Log
Electro Spirit Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Mini P.E.K.K.A Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Electro Spirit Electro Dragon
The Log Electro Dragon Royal Ghost
Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Electro Spirit
Mini P.E.K.K.A
Electro Dragon The Log
Electro Spirit Electro Dragon
The Log
Electro Spirit Skeleton Army Electro Dragon
Electro Dragon
The Log
Mini P.E.K.K.A Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit The Log
Electro Dragon
Electro Dragon The Log Royal Ghost
Electro Dragon

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