My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Minions Goblin Hut Witch
Zap
Skeletons Minions Royal Giant Goblin Hut Witch
Barbarian Barrel
Skeletons Goblin Hut Wizard Witch
The Log
Skeletons Royal Giant Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Skeletons Goblin Hut Witch
Arrows
Skeletons Minions Goblin Hut Witch
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Goblin Hut Wizard Witch
Fireball
Minions Goblin Hut Wizard Witch
Poison
Minions Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Mini P.E.K.K.A Goblin Hut Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Minions Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Minions Goblin Hut Wizard Witch
Mini P.E.K.K.A
Arrows Minions Goblin Hut Wizard
Goblin Hut
Royal Giant Mini P.E.K.K.A
Wizard
Royal Giant Mini P.E.K.K.A
Witch
Royal Giant

Defense Synergies 0 11

Skeletons
Minions Mini P.E.K.K.A Goblin Hut Wizard Witch
Arrows
Mini P.E.K.K.A Goblin Hut
Minions
Skeletons
Royal Giant
Mini P.E.K.K.A
Skeletons Arrows Goblin Hut Wizard Witch
Goblin Hut
Skeletons Arrows Mini P.E.K.K.A Wizard
Wizard
Skeletons Mini P.E.K.K.A Goblin Hut
Witch
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Wizard
Mini P.E.K.K.A Skeletons Minions Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Skeletons Minions
Mini P.E.K.K.A Goblin Hut Witch Skeletons Minions
Arrows Mini P.E.K.K.A
Arrows Skeletons Minions
Minions Arrows Goblin Hut Wizard Witch
Arrows
Mini P.E.K.K.A Witch Skeletons Minions Goblin Hut
Skeletons Mini P.E.K.K.A
Minions Witch Skeletons Arrows Goblin Hut Wizard
Arrows Minions Goblin Hut Wizard Witch
Mini P.E.K.K.A Goblin Hut Skeletons Minions Wizard Witch
Wizard Arrows Minions Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Skeletons Arrows Minions Mini P.E.K.K.A Goblin Hut Witch
Arrows Minions Goblin Hut Wizard Witch
Arrows Wizard Witch Minions Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblin Hut Witch
Arrows Mini P.E.K.K.A Wizard
Skeletons Minions Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Goblin Hut Witch
Arrows Wizard Skeletons Minions Goblin Hut Witch
Mini P.E.K.K.A Skeletons Minions Goblin Hut Witch
Mini P.E.K.K.A
Skeletons Minions Mini P.E.K.K.A Goblin Hut Witch
Witch Skeletons Goblin Hut
Minions Mini P.E.K.K.A Goblin Hut Witch
Arrows
Mini P.E.K.K.A Skeletons Wizard Witch
Wizard Witch
Goblin Hut Witch Skeletons Minions Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Goblin Hut Wizard Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Wizard Arrows
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Arrows Goblin Hut Wizard Witch
Arrows Goblin Hut Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Minions Goblin Hut Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Minions Goblin Hut Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions Witch
Witch
Witch
Wizard

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