My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Goblin Barrel
Zap
Skeletons Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel Electro Wizard
The Log
Skeletons Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Dart Goblin Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Goblin Barrel Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Dart Goblin Goblin Barrel Fireball Rune Giant Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Dart Goblin Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Goblin Barrel
Dart Goblin
Goblin Barrel Rune Giant P.E.K.K.A
Fireball
Arrows Electro Wizard
Goblin Barrel
Dart Goblin Arrows P.E.K.K.A
Rune Giant
Dart Goblin Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Dart Goblin Goblin Barrel
Electro Wizard
P.E.K.K.A Fireball Rune Giant

Defense Synergies 1 8

Skeletons
Dart Goblin P.E.K.K.A Electro Wizard
Arrows
Fireball P.E.K.K.A
Dart Goblin
Skeletons P.E.K.K.A Electro Wizard
Fireball
Arrows Electro Wizard
Goblin Barrel
Rune Giant
P.E.K.K.A
Skeletons Arrows Dart Goblin Electro Wizard
Electro Wizard
Skeletons Dart Goblin Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Wizard
P.E.K.K.A Skeletons Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Dart Goblin Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Fireball
Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Skeletons Arrows Fireball
Arrows Dart Goblin Fireball Electro Wizard
P.E.K.K.A Skeletons Fireball Electro Wizard
Fireball Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Skeletons Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeletons
Arrows Fireball Skeletons Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Dart Goblin Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Fireball
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Skeletons Fireball
Dart Goblin Fireball
Electro Wizard Skeletons Dart Goblin Fireball P.E.K.K.A
Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Electro Wizard
Arrows Dart Goblin Fireball Electro Wizard
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball Electro Wizard
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin Electro Wizard
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Dart Goblin Fireball
Fireball Arrows Dart Goblin Electro Wizard
Arrows Fireball
Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
P.E.K.K.A
Fireball Dart Goblin

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