My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Royal Ghost Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Ice Wizard Royal Ghost
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang P.E.K.K.A Ice Wizard Royal Ghost Ram Rider
Fireball
Goblin Gang Ice Wizard Ram Rider
Poison
Goblin Gang Ice Wizard
Lightning
Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Ice Wizard Royal Ghost Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Royal Ghost
Goblin Gang
P.E.K.K.A Royal Ghost
Lightning
Ram Rider
P.E.K.K.A
Giant Snowball Goblin Gang Ice Wizard Ram Rider
Ice Wizard
P.E.K.K.A Ram Rider
Royal Ghost
Giant Snowball Goblin Gang Ram Rider
Ram Rider
Giant Snowball Lightning P.E.K.K.A Ice Wizard Royal Ghost
Goblinstein

Defense Synergies 2 6

Giant Snowball
Goblin Gang Ram Rider P.E.K.K.A Ice Wizard Royal Ghost
Goblin Gang
Giant Snowball P.E.K.K.A Ice Wizard
Lightning
P.E.K.K.A
Giant Snowball Goblin Gang Ice Wizard
Ice Wizard
Giant Snowball Goblin Gang P.E.K.K.A
Royal Ghost
Giant Snowball
Ram Rider
Giant Snowball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
P.E.K.K.A Goblin Gang Ice Wizard Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Giant Snowball Lightning Ice Wizard
P.E.K.K.A Goblin Gang Ice Wizard Ram Rider
Lightning P.E.K.K.A
Goblin Gang Giant Snowball Ice Wizard Royal Ghost
Giant Snowball Lightning Ram Rider Goblin Gang Ice Wizard
Lightning P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Giant Snowball Ice Wizard Royal Ghost
Goblin Gang Ice Wizard Giant Snowball Royal Ghost Ram Rider
Giant Snowball Goblin Gang Ice Wizard Ram Rider
P.E.K.K.A Giant Snowball Goblin Gang Lightning Ice Wizard Ram Rider
Giant Snowball Goblin Gang P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Ram Rider
Giant Snowball Goblin Gang Lightning P.E.K.K.A Ram Rider
Goblin Gang P.E.K.K.A
Giant Snowball Goblin Gang Ice Wizard Royal Ghost Ram Rider
Giant Snowball Ice Wizard Royal Ghost Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Royal Ghost Giant Snowball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball P.E.K.K.A Royal Ghost
Giant Snowball Goblin Gang Lightning Royal Ghost
Goblin Gang P.E.K.K.A Lightning Ram Rider
Goblin Gang Lightning P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Giant Snowball Goblin Gang Ice Wizard Ram Rider
Goblin Gang P.E.K.K.A Lightning Ice Wizard Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Giant Snowball
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A Giant Snowball
Lightning P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Lightning P.E.K.K.A
Giant Snowball P.E.K.K.A Ice Wizard Royal Ghost
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Giant Snowball Ice Wizard Royal Ghost Ram Rider
Lightning
Lightning
Giant Snowball
Giant Snowball Ice Wizard Ram Rider
Giant Snowball Lightning Ice Wizard Ram Rider
Giant Snowball Lightning Ram Rider
Lightning Giant Snowball Goblin Gang
Lightning Ram Rider
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Ice Wizard
Giant Snowball Lightning Ice Wizard Royal Ghost Ram Rider
Lightning Giant Snowball Ram Rider
Lightning
Lightning Giant Snowball Ice Wizard
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
P.E.K.K.A
Giant Snowball Lightning
Lightning Goblin Gang
Lightning Giant Snowball Ice Wizard Ram Rider
Lightning Goblin Gang
Giant Snowball Lightning
Lightning Giant Snowball
P.E.K.K.A
Giant Snowball Goblin Gang Lightning
Giant Snowball Lightning
Lightning Giant Snowball Royal Ghost
P.E.K.K.A
Lightning

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