My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Sparky
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Skeleton Army
Zap
Goblin Gang Firecracker Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Skeleton Army Sparky
The Log
Goblin Gang Firecracker Dart Goblin Hog Rider Skeleton Army Sparky
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Firecracker Dart Goblin Hog Rider Skeleton Army Sparky
Fireball
Goblin Gang Firecracker Dart Goblin Hog Rider Skeleton Army Sparky
Poison
Goblin Gang Firecracker Dart Goblin Skeleton Army Sparky
Lightning
Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Dart Goblin Skeleton Army Tornado Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky
Goblin Gang
Hog Rider Firecracker Dart Goblin Sparky
Firecracker
Hog Rider Goblin Gang Dart Goblin Tornado Sparky
Dart Goblin
Goblin Gang Firecracker Hog Rider Sparky
Hog Rider
Arrows Goblin Gang Firecracker Dart Goblin Tornado
Skeleton Army
Sparky
Tornado
Sparky Firecracker Hog Rider
Sparky
Arrows Tornado Goblin Gang Firecracker Dart Goblin Skeleton Army

Defense Synergies 1 13

Arrows
Tornado Sparky
Goblin Gang
Firecracker Dart Goblin Skeleton Army Sparky
Firecracker
Goblin Gang Dart Goblin Skeleton Army Tornado
Dart Goblin
Goblin Gang Firecracker Skeleton Army Tornado
Hog Rider
Skeleton Army
Goblin Gang Firecracker Dart Goblin Sparky
Tornado
Sparky Arrows Firecracker Dart Goblin Sparky
Sparky
Tornado Arrows Goblin Gang Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Sparky
Skeleton Army Sparky Goblin Gang Firecracker Dart Goblin
Goblin Gang Skeleton Army Tornado Sparky Dart Goblin
Skeleton Army Sparky Goblin Gang Firecracker Dart Goblin
Arrows Firecracker Skeleton Army Tornado Sparky
Arrows Goblin Gang Skeleton Army Tornado Firecracker Dart Goblin
Dart Goblin Tornado Arrows Goblin Gang Firecracker
Arrows Dart Goblin Sparky
Sparky Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Firecracker Dart Goblin Sparky
Goblin Gang Dart Goblin Skeleton Army Arrows Firecracker Tornado
Arrows Goblin Gang Firecracker Dart Goblin Tornado
Skeleton Army Sparky Goblin Gang
Skeleton Army Sparky Arrows Goblin Gang Firecracker Dart Goblin Tornado
Skeleton Army Sparky Goblin Gang
Skeleton Army Tornado Goblin Gang Sparky
Sparky Arrows Goblin Gang Firecracker Skeleton Army Tornado
Arrows Goblin Gang Firecracker Dart Goblin Skeleton Army Tornado
Arrows Tornado Firecracker Dart Goblin
Sparky Dart Goblin Tornado
Goblin Gang Skeleton Army Arrows Firecracker Dart Goblin Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Sparky
Arrows Goblin Gang Firecracker
Goblin Gang Skeleton Army Sparky
Goblin Gang Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Sparky
Arrows Firecracker Goblin Gang Dart Goblin Tornado
Goblin Gang Skeleton Army Sparky Dart Goblin
Skeleton Army Sparky
Firecracker Skeleton Army Tornado Sparky
Goblin Gang Dart Goblin Skeleton Army Sparky
Dart Goblin Sparky
Skeleton Army Arrows Tornado
Skeleton Army Goblin Gang Sparky
Firecracker Dart Goblin Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Firecracker Dart Goblin Tornado
Arrows Firecracker Dart Goblin Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Tornado
Arrows Dart Goblin Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Sparky
Arrows Firecracker Dart Goblin Tornado
Arrows Firecracker Dart Goblin Tornado Sparky
Arrows Firecracker Dart Goblin Tornado
Arrows Firecracker Dart Goblin Tornado
Goblin Gang Tornado Sparky
Firecracker Arrows Dart Goblin Tornado Sparky
Arrows Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Tornado Sparky
Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Sparky
Arrows Firecracker Dart Goblin Tornado Sparky
Arrows Tornado Sparky
Arrows Firecracker Dart Goblin Tornado Sparky
Arrows Firecracker Dart Goblin Tornado Sparky
Firecracker Dart Goblin
Sparky
Arrows Dart Goblin Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Goblin Gang Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin Tornado
Arrows
Goblin Gang Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Arrows Tornado Sparky
Firecracker Dart Goblin Sparky
Goblin Gang Firecracker Dart Goblin Tornado Sparky
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Tornado Sparky
Sparky
Firecracker Dart Goblin Sparky

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