My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant P.E.K.K.A Princess Ice Wizard Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Dart Goblin Princess
Zap
Dart Goblin Princess Sparky
Barbarian Barrel
Dart Goblin Princess Ice Wizard Royal Ghost Electro Wizard Sparky
The Log
Dart Goblin Princess Sparky
Earthquake
Arrows
Dart Goblin Princess
Royal Delivery
Dart Goblin P.E.K.K.A Princess Ice Wizard Royal Ghost Electro Wizard Sparky
Fireball
Dart Goblin Princess Ice Wizard Electro Wizard Sparky
Poison
Dart Goblin Princess Ice Wizard Electro Wizard Sparky
Lightning
Ice Wizard Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant P.E.K.K.A Princess Ice Wizard Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Princess Ice Wizard Royal Ghost Rune Giant Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Princess Ice Wizard Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Rune Giant P.E.K.K.A Princess Sparky
Rune Giant
Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Dart Goblin Princess Ice Wizard
Princess
Dart Goblin P.E.K.K.A Royal Ghost Sparky
Ice Wizard
Rune Giant P.E.K.K.A
Royal Ghost
Princess Electro Wizard
Electro Wizard
P.E.K.K.A Rune Giant Royal Ghost Sparky
Sparky
Dart Goblin Princess Electro Wizard

Defense Synergies 0 10

Dart Goblin
P.E.K.K.A Princess Ice Wizard Electro Wizard
Rune Giant
P.E.K.K.A
Dart Goblin Princess Ice Wizard Electro Wizard
Princess
Dart Goblin P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard
Dart Goblin P.E.K.K.A Princess
Royal Ghost
Princess Electro Wizard
Electro Wizard
Dart Goblin P.E.K.K.A Royal Ghost
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Sparky
P.E.K.K.A Sparky Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A Sparky Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A Sparky Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A Princess Sparky
Dart Goblin Ice Wizard Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Princess Ice Wizard
Dart Goblin P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Princess Ice Wizard
Dart Goblin Ice Wizard Royal Ghost Electro Wizard Sparky
Dart Goblin Ice Wizard Electro Wizard Princess Royal Ghost
Dart Goblin Princess Ice Wizard Electro Wizard
P.E.K.K.A Sparky Ice Wizard Electro Wizard
Sparky Dart Goblin P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Electro Wizard Sparky
Sparky P.E.K.K.A Electro Wizard
Dart Goblin Ice Wizard Royal Ghost Electro Wizard
Dart Goblin Princess Ice Wizard Royal Ghost Electro Wizard
P.E.K.K.A Sparky Dart Goblin Electro Wizard
Royal Ghost Dart Goblin P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard Sparky
Electro Wizard Royal Ghost
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky
Dart Goblin Princess Ice Wizard Electro Wizard
P.E.K.K.A Sparky Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Dart Goblin Sparky
P.E.K.K.A Dart Goblin Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky
Dart Goblin Princess Sparky
Electro Wizard Sparky Dart Goblin P.E.K.K.A
Dart Goblin P.E.K.K.A Princess Ice Wizard Royal Ghost Electro Wizard Sparky
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Royal Ghost Sparky
Dart Goblin Princess Ice Wizard Royal Ghost Electro Wizard
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Dart Goblin Princess Ice Wizard
Dart Goblin Princess Sparky
Dart Goblin Princess Ice Wizard
Dart Goblin
Electro Wizard Sparky
Dart Goblin Princess Electro Wizard Sparky
Dart Goblin Princess
Dart Goblin Princess Sparky
Dart Goblin Princess
Princess Dart Goblin Sparky
Dart Goblin Princess Sparky
Dart Goblin Princess Sparky
Sparky
Sparky
Dart Goblin Princess Electro Wizard Sparky
Dart Goblin Princess
Sparky
Princess
Sparky
Princess Ice Wizard Sparky
Dart Goblin Princess Ice Wizard Royal Ghost Electro Wizard Sparky
Princess Sparky
Dart Goblin Sparky
Dart Goblin Princess Ice Wizard Electro Wizard Sparky
Electro Wizard Dart Goblin
Sparky
Dart Goblin Sparky
Princess Electro Wizard Sparky
P.E.K.K.A Sparky
Princess Sparky
Electro Wizard Dart Goblin Princess
Dart Goblin Princess Ice Wizard Electro Wizard
Dart Goblin Princess Electro Wizard Sparky
Dart Goblin Princess
Sparky
Dart Goblin P.E.K.K.A Sparky
Dart Goblin Princess Electro Wizard Sparky
Dart Goblin Princess Electro Wizard
Dart Goblin Princess Royal Ghost Electro Wizard Sparky
P.E.K.K.A Sparky
Dart Goblin Sparky

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