My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ram Rider Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Wall Breakers Guards Ram Rider Sparky
Giant Snowball
Archers Minions Wall Breakers Guards Ram Rider Little Prince
Zap
Archers Minions Inferno Tower Wall Breakers Guards Ram Rider Sparky Little Prince
Barbarian Barrel
Archers Inferno Tower Wall Breakers Guards Sparky Little Prince
The Log
Archers Wall Breakers Guards Ram Rider Sparky Little Prince
Earthquake
Archers Inferno Tower Guards
Arrows
Archers Minions Wall Breakers Guards Little Prince
Royal Delivery
Archers Minions Wall Breakers Guards Ram Rider Sparky Little Prince
Fireball
Archers Minions Inferno Tower Wall Breakers Ram Rider Sparky Little Prince
Poison
Archers Minions Inferno Tower Guards Sparky Little Prince
Lightning
Inferno Tower Ram Rider Sparky Little Prince
Rocket
Inferno Tower Ram Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Minions Guards Little Prince Inferno Tower Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Minions Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Ram Rider
Minions
Wall Breakers Ram Rider Sparky
Inferno Tower
Wall Breakers
Archers Minions
Guards
Ram Rider
Ram Rider
Archers Minions Guards
Sparky
Minions
Little Prince

Defense Synergies 1 6

Archers
Minions Inferno Tower Guards
Minions
Archers Inferno Tower Ram Rider
Inferno Tower
Guards Archers Minions
Wall Breakers
Guards
Inferno Tower Archers Sparky
Ram Rider
Minions
Sparky
Guards
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Ram Rider Sparky
Inferno Tower Sparky Minions Ram Rider
Inferno Tower Ram Rider Sparky Archers Minions
Inferno Tower Sparky Minions Guards Ram Rider
Sparky
Archers Minions Guards
Minions Inferno Tower Ram Rider Archers Little Prince
Inferno Tower Ram Rider Sparky
Inferno Tower Sparky Minions
Guards Archers Inferno Tower Sparky Little Prince
Archers Minions Guards Ram Rider
Minions Inferno Tower Archers Ram Rider
Inferno Tower Sparky Minions Guards Ram Rider
Sparky Minions Guards
Inferno Tower Sparky Ram Rider
Inferno Tower Ram Rider Sparky
Sparky Minions Inferno Tower
Archers Minions Guards Ram Rider Little Prince
Archers Minions Guards Ram Rider Little Prince
Sparky Inferno Tower Ram Rider
Archers Minions Guards Sparky Little Prince
Inferno Tower Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Inferno Tower Sparky
Archers
Guards Minions Inferno Tower Ram Rider Sparky
Guards Inferno Tower Ram Rider Sparky
Inferno Tower Guards Ram Rider Sparky
Archers Minions Ram Rider
Guards Sparky Archers Minions Inferno Tower Ram Rider
Inferno Tower Sparky
Minions Inferno Tower Sparky
Inferno Tower Guards Sparky
Minions Inferno Tower Guards Sparky
Guards
Inferno Tower Guards Ram Rider Sparky
Archers Sparky
Inferno Tower Guards Sparky Archers Minions Little Prince
Minions Archers Inferno Tower Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Ram Rider
Sparky
Guards Sparky
Sparky
Minions Ram Rider
Archers Sparky
Ram Rider
Ram Rider
Minions Guards Sparky
Ram Rider Sparky
Archers
Sparky
Minions
Sparky
Sparky
Sparky
Sparky
Minions Sparky
Archers Sparky
Little Prince
Minions Sparky
Sparky
Sparky Little Prince
Ram Rider Sparky
Ram Rider Sparky
Sparky
Archers Sparky Little Prince
Minions Guards
Sparky
Sparky
Sparky
Sparky
Sparky
Archers Minions Guards
Archers Ram Rider
Sparky
Sparky
Sparky
Minions Guards Sparky
Sparky Little Prince
Sparky
Sparky

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