My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Ice Golem Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Ice Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Sparky
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Witch Sparky
Barbarian Barrel
Ice Spirit Spear Goblins Witch Electro Wizard Sparky
The Log
Ice Spirit Spear Goblins Witch Sparky
Earthquake
Spear Goblins Witch
Arrows
Ice Spirit Spear Goblins Witch
Royal Delivery
Ice Spirit Spear Goblins Battle Healer Witch Electro Wizard Sparky
Fireball
Battle Healer Witch Electro Wizard Sparky
Poison
Spear Goblins Battle Healer Witch Electro Wizard Sparky
Lightning
Ice Golem Battle Healer Witch Electro Wizard Sparky
Rocket
Battle Healer Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Ice Golem Battle Healer Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Ice Golem The Log Battle Healer Electro Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Ice Golem The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Spear Goblins Battle Healer Witch
Spear Goblins
Ice Golem Ice Spirit Battle Healer Sparky
Ice Golem
Spear Goblins Witch Electro Wizard Sparky
Battle Healer
Ice Spirit Spear Goblins Witch Electro Wizard Sparky
Witch
Ice Spirit Ice Golem Battle Healer
The Log
Sparky
Electro Wizard
Ice Golem Battle Healer Sparky
Sparky
Ice Spirit Spear Goblins Ice Golem Battle Healer The Log Electro Wizard

Defense Synergies 2 22

Ice Spirit
Sparky Spear Goblins Ice Golem Battle Healer Witch The Log Electro Wizard
Spear Goblins
Ice Golem Ice Spirit Battle Healer The Log Electro Wizard
Ice Golem
Spear Goblins Ice Spirit Battle Healer Witch The Log Electro Wizard Sparky
Battle Healer
Ice Spirit Spear Goblins Ice Golem Witch The Log Electro Wizard Sparky
Witch
Ice Spirit Ice Golem Battle Healer The Log Electro Wizard
The Log
Ice Spirit Spear Goblins Ice Golem Battle Healer Witch Electro Wizard Sparky
Electro Wizard
Ice Spirit Spear Goblins Ice Golem Battle Healer Witch The Log
Sparky
Ice Spirit Ice Golem Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem The Log Electro Wizard Sparky
Sparky Ice Spirit Battle Healer Witch The Log Electro Wizard
Witch Sparky Electro Wizard
Witch Sparky Electro Wizard
Battle Healer The Log Sparky
The Log Spear Goblins Electro Wizard
Electro Wizard Ice Spirit Spear Goblins Witch
Ice Golem Battle Healer The Log Electro Wizard Sparky
Witch Sparky
Ice Spirit Spear Goblins Ice Golem Battle Healer Electro Wizard Sparky
Witch Electro Wizard Spear Goblins Ice Golem The Log
Spear Goblins Witch Electro Wizard
Sparky Ice Spirit Battle Healer Witch The Log Electro Wizard
Sparky Ice Spirit Witch The Log Electro Wizard
Sparky Electro Wizard
Ice Spirit The Log Electro Wizard Sparky
Sparky Witch Electro Wizard
Ice Spirit Spear Goblins Battle Healer Witch The Log Electro Wizard
Witch The Log Ice Spirit Spear Goblins Ice Golem Battle Healer Electro Wizard
Sparky Electro Wizard
Spear Goblins Battle Healer Witch The Log Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Battle Healer Witch Electro Wizard Sparky
Electro Wizard Ice Golem Battle Healer The Log
Ice Spirit Spear Goblins Ice Golem Battle Healer Witch The Log Electro Wizard Sparky
Ice Golem Battle Healer The Log Electro Wizard Sparky
Battle Healer Witch Sparky
Ice Spirit Ice Golem Witch Electro Wizard
Sparky Spear Goblins Ice Golem Battle Healer Witch Electro Wizard
Battle Healer Sparky
Electro Wizard Ice Spirit Spear Goblins Ice Golem Witch The Log Sparky
Witch Sparky
Witch Sparky
The Log Electro Wizard
Ice Golem Witch Sparky
Witch Sparky
Witch Electro Wizard Sparky Ice Spirit Spear Goblins Ice Golem Battle Healer The Log
Ice Golem Battle Healer Witch The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Sparky
The Log Electro Wizard
The Log Sparky
Ice Golem The Log Sparky
The Log Sparky
Ice Spirit Spear Goblins Ice Golem Witch
Witch The Log Sparky
The Log Ice Spirit Ice Golem
The Log
Electro Wizard Sparky
The Log Electro Wizard Sparky
Ice Golem The Log Sparky
Ice Golem The Log Sparky
Spear Goblins Witch The Log Sparky
The Log Sparky
Sparky
Sparky
The Log Electro Wizard Sparky
Witch The Log
The Log Sparky
The Log Sparky
The Log
Ice Golem The Log Ice Spirit Witch Sparky
Witch
The Log Witch Electro Wizard Sparky
Witch The Log Sparky
The Log Sparky
Ice Golem Witch Electro Wizard Sparky
Electro Wizard Ice Spirit Witch
Sparky
The Log Sparky
Ice Spirit Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Ice Spirit Spear Goblins Witch
Witch Electro Wizard
The Log
Electro Wizard Sparky
The Log Ice Golem
Sparky
Sparky
Ice Spirit Witch The Log Electro Wizard Sparky
Witch Electro Wizard
Witch The Log Electro Wizard Sparky
Sparky
Sparky

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