My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Dark Prince Rune Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Musketeer Night Witch
Zap
Dark Prince Night Witch
Barbarian Barrel
Musketeer Dark Prince Electro Wizard Night Witch
The Log
Suspicious Bush Musketeer Dark Prince
Earthquake
Arrows
Suspicious Bush Night Witch
Royal Delivery
Musketeer Dark Prince Electro Wizard Night Witch
Fireball
Suspicious Bush Musketeer Electro Wizard Night Witch
Poison
Suspicious Bush Musketeer Electro Wizard Night Witch
Lightning
Musketeer Dark Prince Electro Wizard Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tornado Dark Prince Rune Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Tornado Void Musketeer Dark Prince Rune Giant Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Tornado Void Musketeer

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Musketeer
Dark Prince Rune Giant
Tornado
Dark Prince Night Witch
Void
Dark Prince
Musketeer Tornado Electro Wizard
Rune Giant
Musketeer Electro Wizard
Electro Wizard
Dark Prince Rune Giant
Night Witch
Tornado

Defense Synergies 0 8

Suspicious Bush
Musketeer
Tornado Dark Prince Electro Wizard
Tornado
Musketeer Dark Prince Electro Wizard
Void
Dark Prince
Musketeer Tornado Electro Wizard Night Witch
Rune Giant
Electro Wizard
Musketeer Tornado Dark Prince Night Witch
Night Witch
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Void Electro Wizard
Musketeer Dark Prince Electro Wizard Night Witch
Tornado Musketeer Void Dark Prince Electro Wizard Night Witch
Night Witch Musketeer Dark Prince Electro Wizard
Tornado Dark Prince
Tornado Musketeer Dark Prince Electro Wizard Night Witch
Musketeer Tornado Electro Wizard Void Night Witch
Musketeer Void Electro Wizard
Musketeer Tornado Night Witch
Tornado Musketeer Dark Prince Electro Wizard Night Witch
Electro Wizard Musketeer Tornado Dark Prince Night Witch
Musketeer Tornado Electro Wizard Night Witch
Night Witch Musketeer Dark Prince Electro Wizard
Tornado Dark Prince Electro Wizard Night Witch
Electro Wizard
Tornado Electro Wizard
Musketeer Tornado Dark Prince Electro Wizard Night Witch
Musketeer Tornado Dark Prince Electro Wizard Night Witch
Tornado Musketeer Dark Prince Electro Wizard
Musketeer Tornado Electro Wizard
Dark Prince Musketeer Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince Electro Wizard
Void Electro Wizard Musketeer
Musketeer Dark Prince Electro Wizard
Dark Prince Musketeer Tornado Electro Wizard Night Witch
Musketeer Dark Prince Night Witch
Musketeer Tornado Electro Wizard
Dark Prince Musketeer Void Electro Wizard Night Witch
Dark Prince
Void Electro Wizard Tornado Dark Prince
Musketeer
Musketeer Dark Prince
Tornado Void Dark Prince Electro Wizard
Dark Prince Night Witch
Musketeer
Electro Wizard Musketeer Tornado Dark Prince Night Witch
Musketeer Dark Prince Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer
Void Musketeer Tornado Electro Wizard
Void
Musketeer Void Dark Prince
Dark Prince
Musketeer Tornado
Musketeer Tornado
Tornado
Void Tornado
Musketeer Tornado Void Electro Wizard Night Witch
Void Musketeer Tornado Dark Prince Electro Wizard
Void Musketeer Tornado
Musketeer Void
Musketeer Void
Musketeer
Musketeer
Musketeer
Tornado
Night Witch
Void Musketeer Dark Prince Electro Wizard
Tornado Void
Musketeer Void Night Witch
Tornado Void
Void Musketeer Tornado
Musketeer Void
Tornado Dark Prince
Void Musketeer Tornado Electro Wizard
Void Musketeer Tornado
Void Musketeer Tornado
Musketeer Tornado Void Electro Wizard Night Witch
Electro Wizard Musketeer Void
Void Night Witch
Void Musketeer Night Witch
Void Electro Wizard
Electro Wizard Musketeer Void Dark Prince Night Witch
Musketeer Tornado Electro Wizard
Void Musketeer Dark Prince Electro Wizard
Musketeer
Void Tornado
Musketeer Dark Prince
Musketeer Tornado Electro Wizard
Musketeer Tornado Void Electro Wizard
Void Musketeer Tornado Dark Prince Electro Wizard
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: