My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Tesla Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Battle Ram Bandit Electro Wizard
Fireball
Tesla Battle Ram Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Tesla Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Bandit Tesla Battle Ram Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Bandit Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Battle Ram Bandit
Giant Snowball
Battle Ram Poison Bandit Electro Wizard Mega Knight
Tesla
Battle Ram
Giant Snowball Poison Bandit Bats Electro Wizard
Poison
Battle Ram Giant Snowball Mega Knight
Bandit
Battle Ram Bats Giant Snowball Electro Wizard Mega Knight
Electro Wizard
Giant Snowball Battle Ram Bandit Mega Knight
Mega Knight
Bats Giant Snowball Poison Bandit Electro Wizard

Defense Synergies 1 16

Bats
Giant Snowball Tesla Bandit Electro Wizard Mega Knight
Giant Snowball
Mega Knight Bats Tesla Poison Bandit Electro Wizard
Tesla
Bats Giant Snowball Poison Electro Wizard
Battle Ram
Poison
Giant Snowball Tesla Electro Wizard Mega Knight
Bandit
Bats Giant Snowball Electro Wizard Mega Knight
Electro Wizard
Bats Giant Snowball Tesla Poison Bandit Mega Knight
Mega Knight
Giant Snowball Bats Poison Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Bats Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Bats Giant Snowball Bandit Electro Wizard
Tesla Bats Bandit Electro Wizard Mega Knight
Poison Mega Knight
Bats Giant Snowball Tesla Bandit Electro Wizard Mega Knight
Bats Giant Snowball Tesla Electro Wizard Poison
Tesla Poison Bandit Electro Wizard Mega Knight
Tesla
Giant Snowball Tesla Bandit Electro Wizard Mega Knight
Bats Poison Electro Wizard Giant Snowball Tesla Bandit Mega Knight
Tesla Bats Giant Snowball Poison Electro Wizard
Tesla Mega Knight Bats Giant Snowball Bandit Electro Wizard
Mega Knight Bats Giant Snowball Tesla Poison Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Giant Snowball Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Bats Poison Electro Wizard
Tesla Mega Knight Bats Giant Snowball Bandit Electro Wizard
Giant Snowball Poison Bats Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Bats Giant Snowball Tesla Poison Bandit Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tesla Bandit Electro Wizard
Poison Bandit Electro Wizard Giant Snowball Tesla Mega Knight
Bandit Mega Knight Bats Electro Wizard
Mega Knight Bats Tesla Bandit Electro Wizard
Tesla Bandit Mega Knight
Poison Bats Giant Snowball Tesla Electro Wizard
Bats Tesla Bandit Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Bats Giant Snowball Poison Bandit
Tesla
Mega Knight Bats Tesla
Mega Knight Giant Snowball Poison Electro Wizard
Mega Knight Tesla Bandit
Tesla Mega Knight
Tesla Electro Wizard Bats Poison
Bats Poison Mega Knight Giant Snowball Tesla Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Giant Snowball Bandit Electro Wizard
Poison Bandit
Poison
Poison Giant Snowball Mega Knight
Poison Bats Giant Snowball
Poison
Poison Giant Snowball
Poison Giant Snowball Bandit
Bats Giant Snowball Poison Electro Wizard
Poison Bandit Electro Wizard
Poison Giant Snowball
Poison Giant Snowball Bandit
Poison Bandit
Giant Snowball Poison
Giant Snowball Poison Bandit
Poison Bandit Mega Knight
Giant Snowball Poison
Bats
Giant Snowball Poison Bandit Electro Wizard Mega Knight
Giant Snowball Poison Mega Knight
Poison Mega Knight
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison Mega Knight
Poison Giant Snowball Bandit Electro Wizard
Giant Snowball Poison Bandit Mega Knight
Poison Bandit
Poison Bats Giant Snowball Electro Wizard
Electro Wizard Bats Giant Snowball Poison
Giant Snowball
Poison Giant Snowball Bandit Mega Knight
Giant Snowball Poison Electro Wizard
Mega Knight
Giant Snowball Poison
Electro Wizard Bats Bandit
Poison Giant Snowball Electro Wizard
Poison Electro Wizard Mega Knight
Giant Snowball Poison
Giant Snowball Poison
Mega Knight
Bats Giant Snowball Poison Electro Wizard
Bats Giant Snowball Poison Electro Wizard
Poison Giant Snowball Bandit Electro Wizard Mega Knight
Mega Knight

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