My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

2 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Goblin Hut Barbarian Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Tombstone Goblin Hut
Zap
Cannon Mortar Tombstone Goblin Hut X-Bow
Barbarian Barrel
Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
The Log
Cannon Tombstone Goblin Hut Barbarian Hut X-Bow
Earthquake
Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Arrows
Tombstone Goblin Hut
Royal Delivery
Goblin Hut
Fireball
Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Poison
Cannon Mortar Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Lightning
Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Rocket
Mortar Bomb Tower Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tombstone Mortar Tesla Bomb Tower Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Tombstone Mortar Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Goblin Hut Barbarian Hut
Tesla
Tombstone
Bomb Tower
Goblin Hut
Mortar Barbarian Hut X-Bow
Barbarian Hut
Mortar Goblin Hut X-Bow
X-Bow
Goblin Hut Barbarian Hut

Defense Synergies 1 7

Cannon
X-Bow
Mortar
Tesla Goblin Hut
Tesla
X-Bow Mortar
Tombstone
X-Bow
Bomb Tower
Goblin Hut
Mortar Barbarian Hut X-Bow
Barbarian Hut
Goblin Hut X-Bow
X-Bow
Tesla Cannon Tombstone Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Mortar Tesla Tombstone Goblin Hut X-Bow
Bomb Tower Barbarian Hut Cannon Mortar Tesla Tombstone Goblin Hut X-Bow
Cannon Mortar Tesla Bomb Tower Goblin Hut Barbarian Hut Tombstone
Cannon Tesla Bomb Tower Goblin Hut Barbarian Hut Mortar Tombstone
Tombstone Bomb Tower X-Bow
Cannon Tesla Bomb Tower X-Bow
Tesla Cannon Mortar Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Barbarian Hut Cannon Tesla Bomb Tower X-Bow
Cannon Tesla Barbarian Hut Mortar Tombstone Bomb Tower Goblin Hut X-Bow
Cannon Tesla
Cannon Tesla Tombstone Bomb Tower Goblin Hut X-Bow
Tesla Goblin Hut Barbarian Hut
Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Bomb Tower Barbarian Hut Cannon Mortar Tesla Tombstone Goblin Hut X-Bow
Barbarian Hut Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut X-Bow
Bomb Tower Barbarian Hut Cannon Mortar Tesla Goblin Hut X-Bow
Tesla Bomb Tower Barbarian Hut Cannon Mortar Tombstone Goblin Hut X-Bow
Cannon Mortar Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Mortar Bomb Tower Cannon Tesla Tombstone Goblin Hut Barbarian Hut
Barbarian Hut Cannon Mortar Tesla Bomb Tower Goblin Hut
Cannon Tesla Bomb Tower
Cannon Mortar Tesla Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Tombstone Goblin Hut X-Bow
Mortar Tesla Bomb Tower X-Bow
Tombstone Bomb Tower Goblin Hut Barbarian Hut
Tesla Barbarian Hut X-Bow
Barbarian Hut Cannon Tesla Tombstone Goblin Hut
Tesla Bomb Tower Goblin Hut
Tesla Tombstone Bomb Tower Goblin Hut Barbarian Hut
Tesla Bomb Tower Barbarian Hut
Mortar Tombstone Bomb Tower Goblin Hut Barbarian Hut X-Bow
Cannon Tesla Tombstone Goblin Hut Barbarian Hut
Tesla Tombstone Bomb Tower Goblin Hut
Cannon Tesla Tombstone Bomb Tower Barbarian Hut
Cannon Tesla Bomb Tower Barbarian Hut
Tesla Tombstone Goblin Hut Mortar Bomb Tower Barbarian Hut X-Bow
Cannon Tesla Bomb Tower Goblin Hut Barbarian Hut
Cannon Mortar Tombstone Bomb Tower Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Hut X-Bow
Mortar X-Bow
Goblin Hut Barbarian Hut X-Bow
Barbarian Hut
Mortar
Mortar
X-Bow Barbarian Hut
Mortar X-Bow
X-Bow
Mortar X-Bow
Mortar Goblin Hut Barbarian Hut
Mortar X-Bow
Mortar Goblin Hut Barbarian Hut X-Bow
X-Bow Mortar Goblin Hut Barbarian Hut
Mortar Goblin Hut Barbarian Hut X-Bow
Mortar
Mortar X-Bow
Mortar X-Bow
X-Bow
X-Bow
Mortar Barbarian Hut X-Bow
Mortar
Mortar X-Bow
Mortar X-Bow
Mortar X-Bow
X-Bow
Goblin Hut
Mortar X-Bow
Tombstone Goblin Hut Barbarian Hut X-Bow
Mortar
Mortar X-Bow
Mortar

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