My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Witch
Zap
Firecracker Goblin Barrel Guards Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Guards Witch
The Log
Firecracker Hog Rider Goblin Barrel Guards Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Guards Witch
Arrows
Firecracker Goblin Barrel Guards Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel Guards Witch
Fireball
Firecracker Hog Rider Goblin Barrel Witch
Poison
Firecracker Guards Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Guards Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Goblin Barrel Mega Knight
Valkyrie
Hog Rider Goblin Barrel Firecracker Witch
Hog Rider
Firecracker Valkyrie The Log Goblin Barrel Guards Witch Mega Knight
Goblin Barrel
Valkyrie Firecracker Hog Rider Guards Mega Knight
Guards
Hog Rider Goblin Barrel The Log
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Guards Mega Knight
Mega Knight
Firecracker Hog Rider Goblin Barrel Witch The Log

Defense Synergies 2 9

Firecracker
Valkyrie The Log Guards Mega Knight
Valkyrie
Firecracker Witch The Log
Hog Rider
Goblin Barrel
Guards
Firecracker Witch The Log
Witch
Valkyrie Guards The Log Mega Knight
The Log
Firecracker Valkyrie Guards Witch Mega Knight
Mega Knight
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Firecracker Valkyrie Witch The Log Mega Knight
Witch Mega Knight Valkyrie
Witch Firecracker Valkyrie Guards Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Firecracker Valkyrie Guards Mega Knight
Firecracker Witch
Valkyrie The Log Mega Knight
Witch
Guards Firecracker Valkyrie Mega Knight
Valkyrie Guards Witch Firecracker The Log Mega Knight
Firecracker Witch
Mega Knight Valkyrie Guards Witch The Log
Valkyrie Mega Knight Firecracker Guards Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Firecracker Guards Witch The Log
Valkyrie Witch The Log Firecracker Guards Mega Knight
Valkyrie Mega Knight Firecracker Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch
Firecracker Valkyrie The Log Mega Knight
Guards Mega Knight Valkyrie Witch The Log
Valkyrie Guards Mega Knight The Log
Valkyrie Guards Witch Mega Knight
Firecracker Witch
Guards Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Witch The Log
Witch Guards
Mega Knight Valkyrie Guards Witch
Mega Knight Valkyrie Guards The Log
Mega Knight Valkyrie Guards Witch
Firecracker Valkyrie Witch Mega Knight
Guards Witch Firecracker Valkyrie The Log
Valkyrie Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log
Firecracker The Log
The Log
Firecracker Valkyrie Guards The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Guards
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Guards Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards Witch
Firecracker Witch
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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