My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army Witch Mother Witch
Fireball
Firecracker Battle Healer Skeleton Army Witch Mother Witch
Poison
Firecracker Battle Healer Skeleton Army Witch Mother Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Healer Witch Mother Witch
Rocket
Valkyrie Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Battle Healer Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Healer Mother Witch
Firecracker
Mini P.E.K.K.A Valkyrie Battle Healer
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Battle Healer
Valkyrie
Firecracker Mini P.E.K.K.A Battle Healer Witch Mother Witch
Battle Healer
Arrows Firecracker Mini P.E.K.K.A Valkyrie Witch
Skeleton Army
Witch
Valkyrie Battle Healer
Mother Witch
Arrows Valkyrie

Defense Synergies 1 17

Arrows
Mini P.E.K.K.A Valkyrie Battle Healer Mother Witch
Firecracker
Valkyrie Mini P.E.K.K.A Battle Healer Skeleton Army
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Battle Healer Skeleton Army Witch Mother Witch
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Battle Healer Witch Mother Witch
Battle Healer
Arrows Firecracker Mini P.E.K.K.A Valkyrie Witch Mother Witch
Skeleton Army
Firecracker Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Battle Healer
Mother Witch
Arrows Mini P.E.K.K.A Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Battle Healer Witch
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army
Arrows Skeleton Army Firecracker Valkyrie Mother Witch
Arrows Firecracker Witch
Arrows Valkyrie Battle Healer
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Battle Healer
Valkyrie Skeleton Army Witch Mother Witch Arrows Firecracker
Arrows Firecracker Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Battle Healer Witch
Valkyrie Skeleton Army Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Firecracker Valkyrie Battle Healer Skeleton Army Witch
Arrows Valkyrie Witch Firecracker Battle Healer Mother Witch
Mini P.E.K.K.A
Valkyrie Skeleton Army Arrows Firecracker Mini P.E.K.K.A Battle Healer Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Battle Healer Witch
Arrows Firecracker Mini P.E.K.K.A Valkyrie Battle Healer
Skeleton Army Mini P.E.K.K.A Valkyrie Battle Healer Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Battle Healer
Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army Witch
Arrows Firecracker Mother Witch Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Battle Healer Witch
Mini P.E.K.K.A Valkyrie Battle Healer Skeleton Army
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Firecracker Mini P.E.K.K.A Valkyrie Battle Healer
Arrows Valkyrie Firecracker Mini P.E.K.K.A Battle Healer Witch Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Mother Witch Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie Witch Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Mother Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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