My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Hog Rider Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Ice Wizard Fireball Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Ice Wizard Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Tornado Electro Wizard
Valkyrie
Hog Rider Tornado P.E.K.K.A Electro Wizard
Hog Rider
Arrows Fireball Valkyrie Tornado Electro Wizard
Tornado
Fireball P.E.K.K.A Valkyrie Hog Rider Ice Wizard
P.E.K.K.A
Arrows Tornado Electro Wizard Valkyrie Ice Wizard
Ice Wizard
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Valkyrie Hog Rider

Defense Synergies 3 15

Arrows
Fireball Valkyrie Tornado P.E.K.K.A Ice Wizard
Fireball
Tornado Arrows Valkyrie Ice Wizard Electro Wizard
Valkyrie
Arrows Fireball Tornado P.E.K.K.A Ice Wizard Electro Wizard
Hog Rider
Tornado
Fireball P.E.K.K.A Ice Wizard Arrows Valkyrie Electro Wizard
P.E.K.K.A
Tornado Arrows Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Tornado Arrows Fireball Valkyrie P.E.K.K.A
Electro Wizard
Fireball Valkyrie Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Tornado P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Arrows Fireball Valkyrie Tornado P.E.K.K.A
Arrows Fireball Tornado Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Arrows Fireball Ice Wizard
Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Arrows Fireball Tornado
Arrows Fireball Tornado Ice Wizard Electro Wizard
P.E.K.K.A Fireball Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Arrows Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Valkyrie Tornado P.E.K.K.A Electro Wizard
Arrows Fireball Valkyrie Tornado Ice Wizard Electro Wizard
Arrows Valkyrie Tornado Fireball Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Valkyrie
Arrows Fireball Tornado Ice Wizard Electro Wizard
P.E.K.K.A Fireball Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Fireball Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie Tornado Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Fireball Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Fireball P.E.K.K.A Ice Wizard Electro Wizard
Arrows Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Tornado Ice Wizard Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Tornado Ice Wizard
Arrows Tornado
Arrows Fireball Tornado Ice Wizard
Arrows Fireball Tornado
Fireball Tornado Electro Wizard
Arrows Fireball Valkyrie Tornado Electro Wizard
Fireball Arrows Tornado
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Tornado
Arrows Fireball Electro Wizard
Arrows Fireball Valkyrie Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Valkyrie Ice Wizard
Arrows Fireball Tornado Ice Wizard Electro Wizard
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball
Fireball Arrows Tornado Ice Wizard Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball Tornado
P.E.K.K.A
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball

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