My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Wall Breakers Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers Prince
Giant Snowball
Skeletons Cannon Goblin Gang Wall Breakers Baby Dragon
Zap
Skeletons Cannon Goblin Gang Wall Breakers Prince
Barbarian Barrel
Skeletons Cannon Goblin Gang Valkyrie Wall Breakers
The Log
Skeletons Cannon Goblin Gang Wall Breakers Prince
Earthquake
Skeletons Cannon Goblin Gang
Arrows
Skeletons Goblin Gang Wall Breakers
Royal Delivery
Skeletons Goblin Gang Valkyrie Wall Breakers Baby Dragon Prince
Fireball
Cannon Goblin Gang Wall Breakers Baby Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Valkyrie Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Cannon Goblin Gang Valkyrie Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Prince
Cannon
Goblin Gang
Valkyrie Baby Dragon Prince
Valkyrie
Wall Breakers Prince Goblin Gang Baby Dragon
Wall Breakers
Valkyrie Arrows Baby Dragon
Baby Dragon
Goblin Gang Valkyrie Wall Breakers Prince
Prince
Valkyrie Arrows Goblin Gang Baby Dragon

Defense Synergies 1 14

Skeletons
Cannon Baby Dragon Prince
Arrows
Cannon Valkyrie Prince
Cannon
Skeletons Arrows Goblin Gang Valkyrie Baby Dragon Prince
Goblin Gang
Cannon Valkyrie Prince
Valkyrie
Arrows Cannon Goblin Gang Baby Dragon Prince
Wall Breakers
Baby Dragon
Skeletons Cannon Valkyrie Prince
Prince
Skeletons Arrows Cannon Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon
Skeletons Cannon Goblin Gang Valkyrie Prince
Cannon Goblin Gang Prince Skeletons Valkyrie
Cannon Prince Skeletons Goblin Gang Valkyrie
Arrows Valkyrie Prince
Arrows Goblin Gang Skeletons Cannon Valkyrie Baby Dragon
Arrows Cannon Goblin Gang Baby Dragon
Arrows Cannon Valkyrie Baby Dragon
Cannon Skeletons Goblin Gang Prince
Goblin Gang Skeletons Cannon Valkyrie Prince
Goblin Gang Valkyrie Skeletons Arrows Cannon Baby Dragon
Arrows Goblin Gang Baby Dragon
Cannon Prince Skeletons Goblin Gang Valkyrie
Valkyrie Arrows Cannon Goblin Gang Baby Dragon Prince
Cannon Goblin Gang Prince
Cannon Goblin Gang Prince
Skeletons Arrows Cannon Goblin Gang Valkyrie Prince
Arrows Cannon Valkyrie Goblin Gang Baby Dragon Prince
Arrows Valkyrie Baby Dragon Cannon
Cannon Prince
Goblin Gang Valkyrie Arrows Cannon Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Prince
Arrows Goblin Gang Valkyrie Baby Dragon Prince
Goblin Gang Skeletons Valkyrie Prince
Goblin Gang Valkyrie Prince
Skeletons Cannon Goblin Gang Valkyrie Prince
Arrows Skeletons Goblin Gang Baby Dragon
Goblin Gang Prince Skeletons Valkyrie
Valkyrie Prince
Skeletons Valkyrie Baby Dragon Prince
Skeletons Cannon Goblin Gang
Valkyrie Prince
Arrows Valkyrie Prince
Prince Skeletons Cannon Goblin Gang Valkyrie
Cannon Valkyrie Baby Dragon
Goblin Gang Skeletons Valkyrie Baby Dragon Prince
Arrows Valkyrie Cannon Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Prince
Arrows
Goblin Gang Prince
Arrows Baby Dragon
Arrows
Goblin Gang Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Goblin Gang Baby Dragon
Baby Dragon Prince
Prince

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