My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Princess Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider Sparky
Giant Snowball
Balloon Princess Ram Rider
Zap
Balloon Princess Ram Rider Sparky
Barbarian Barrel
Valkyrie Wizard Princess Electro Wizard Sparky
The Log
Princess Ram Rider Sparky
Earthquake
Arrows
Princess
Royal Delivery
Valkyrie Wizard Balloon Princess Electro Wizard Ram Rider Sparky
Fireball
Wizard Balloon Princess Electro Wizard Ram Rider Sparky
Poison
Wizard Balloon Princess Electro Wizard Sparky
Lightning
Valkyrie Wizard Balloon Electro Wizard Ram Rider Sparky
Rocket
Valkyrie Wizard Balloon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Electro Wizard Wizard Balloon Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Valkyrie Electro Wizard Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Electro Wizard Ram Rider Sparky
Wizard
Valkyrie Balloon Ram Rider Sparky Mega Knight
Balloon
Valkyrie Wizard Princess Electro Wizard Sparky Mega Knight
Princess
Balloon Sparky Mega Knight
Electro Wizard
Valkyrie Balloon Ram Rider Sparky Mega Knight
Ram Rider
Valkyrie Wizard Electro Wizard Mega Knight
Sparky
Valkyrie Wizard Balloon Princess Electro Wizard
Mega Knight
Wizard Balloon Princess Electro Wizard Ram Rider

Defense Synergies 0 9

Valkyrie
Wizard Princess Electro Wizard Sparky
Wizard
Valkyrie Electro Wizard Mega Knight
Balloon
Princess
Valkyrie Mega Knight
Electro Wizard
Valkyrie Wizard Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Valkyrie
Mega Knight
Wizard Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Ram Rider Sparky
Sparky Valkyrie Electro Wizard Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Valkyrie Electro Wizard
Sparky Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Princess Sparky Mega Knight
Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Wizard Princess
Valkyrie Electro Wizard Ram Rider Sparky Mega Knight
Sparky Princess
Valkyrie Electro Wizard Sparky Mega Knight
Valkyrie Electro Wizard Wizard Princess Ram Rider Mega Knight
Wizard Princess Electro Wizard Ram Rider
Sparky Mega Knight Valkyrie Wizard Electro Wizard Ram Rider
Valkyrie Wizard Sparky Mega Knight Princess Electro Wizard
Sparky Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Electro Wizard Ram Rider
Valkyrie Wizard Princess Electro Wizard Ram Rider Mega Knight
Sparky Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard Sparky
Electro Wizard Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard Ram Rider Sparky
Valkyrie Mega Knight Electro Wizard Ram Rider Sparky
Valkyrie Ram Rider Sparky Mega Knight
Wizard Princess Electro Wizard Ram Rider
Sparky Valkyrie Electro Wizard Ram Rider
Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Valkyrie Sparky
Sparky
Mega Knight Valkyrie Sparky
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Ram Rider Sparky
Wizard Valkyrie Princess Sparky Mega Knight
Electro Wizard Sparky Valkyrie
Valkyrie Mega Knight Wizard Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Sparky
Princess Electro Wizard Ram Rider
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Princess Ram Rider
Wizard Princess Sparky
Wizard Princess Ram Rider
Wizard Ram Rider
Electro Wizard Sparky
Valkyrie Wizard Princess Electro Wizard Ram Rider Sparky
Wizard Princess
Princess Sparky
Princess
Princess Sparky
Wizard Princess Sparky
Wizard Princess Sparky Mega Knight
Sparky
Sparky
Wizard Princess Electro Wizard Sparky Mega Knight
Valkyrie Wizard Princess Mega Knight
Sparky Mega Knight
Wizard Princess
Sparky
Valkyrie Wizard Princess Sparky Mega Knight
Wizard Princess Electro Wizard Ram Rider Sparky
Wizard Princess Ram Rider Sparky Mega Knight
Sparky
Wizard Princess Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Sparky Mega Knight
Princess Electro Wizard Sparky
Sparky Mega Knight
Wizard Princess Sparky
Electro Wizard Princess
Wizard Princess Electro Wizard Ram Rider
Valkyrie Wizard Princess Electro Wizard Sparky Mega Knight
Wizard Princess
Sparky
Sparky Mega Knight
Princess Electro Wizard Sparky
Princess Electro Wizard
Princess Electro Wizard Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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