My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Princess Inferno Dragon
Zap
Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch Princess Electro Wizard
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Valkyrie Skeleton Army Witch Princess Electro Wizard Inferno Dragon
Fireball
Skeleton Army Witch Princess Electro Wizard Inferno Dragon
Poison
Skeleton Army Witch Princess Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Valkyrie Freeze Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Valkyrie Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Witch Electro Wizard
Skeleton Army
Freeze
Witch
Valkyrie Mega Knight
Princess
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Witch Princess Electro Wizard

Defense Synergies 0 16

Valkyrie
Freeze Witch Princess Electro Wizard
Skeleton Army
Freeze Princess Electro Wizard Inferno Dragon
Freeze
Valkyrie Skeleton Army Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Princess
Valkyrie Skeleton Army Mega Knight
Electro Wizard
Valkyrie Skeleton Army Freeze Witch Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mega Knight
Freeze Witch Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Inferno Dragon Valkyrie Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Freeze Electro Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Freeze Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Freeze Witch Princess
Valkyrie Electro Wizard Mega Knight
Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Freeze Princess Mega Knight
Inferno Dragon Witch Princess Electro Wizard
Skeleton Army Mega Knight Valkyrie Freeze Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Freeze Witch Princess Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Freeze Electro Wizard Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Mega Knight Skeleton Army Witch Electro Wizard
Valkyrie Freeze Witch Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Electro Wizard
Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Freeze Witch Princess Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Freeze Electro Wizard Mega Knight Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Electro Wizard Valkyrie Freeze Inferno Dragon
Valkyrie Mega Knight Freeze Witch Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Freeze
Princess Electro Wizard
Valkyrie Freeze
Valkyrie Mega Knight
Freeze Witch Princess
Witch Princess
Freeze Princess
Electro Wizard
Valkyrie Princess Electro Wizard
Princess
Princess
Freeze Princess
Princess
Witch Princess
Princess Mega Knight
Freeze
Princess Electro Wizard Mega Knight
Valkyrie Witch Princess Mega Knight
Mega Knight
Princess
Freeze Valkyrie Witch Princess Mega Knight
Witch Inferno Dragon
Witch Princess Electro Wizard
Witch Princess Mega Knight
Witch Princess Electro Wizard
Electro Wizard Freeze Witch
Mega Knight
Freeze Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Skeleton Army Freeze Witch Princess
Witch Princess Electro Wizard
Freeze
Valkyrie Princess Electro Wizard Mega Knight
Princess
Mega Knight
Freeze Witch Princess Electro Wizard
Witch Princess Electro Wizard
Freeze Witch Princess Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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