My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Valkyrie Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Valkyrie Hog Rider Wizard
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Valkyrie Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Dart Goblin Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Freeze Mega Knight
Knight
Dart Goblin Hog Rider Arrows Wizard
Dart Goblin
Knight Valkyrie Hog Rider Mega Knight
Valkyrie
Dart Goblin Hog Rider Wizard
Hog Rider
Arrows Knight Valkyrie Freeze Dart Goblin Wizard Mega Knight
Wizard
Knight Valkyrie Hog Rider Mega Knight
Freeze
Hog Rider Arrows
Mega Knight
Arrows Dart Goblin Hog Rider Wizard

Defense Synergies 2 10

Arrows
Mega Knight Knight Valkyrie
Knight
Dart Goblin Arrows Wizard
Dart Goblin
Knight Valkyrie Mega Knight
Valkyrie
Arrows Dart Goblin Wizard Freeze
Hog Rider
Wizard
Knight Valkyrie Freeze Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Wizard
Knight Dart Goblin Valkyrie Mega Knight
Mega Knight Knight Dart Goblin Valkyrie Freeze
Knight Dart Goblin Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Freeze Dart Goblin Valkyrie Mega Knight
Dart Goblin Arrows Wizard Freeze
Arrows Dart Goblin Valkyrie Mega Knight
Knight Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Arrows Knight Wizard Freeze Mega Knight
Arrows Dart Goblin Wizard
Mega Knight Knight Valkyrie Wizard Freeze
Valkyrie Wizard Mega Knight Arrows Dart Goblin Freeze
Knight Mega Knight
Freeze Mega Knight
Wizard Mega Knight Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight Knight Dart Goblin Wizard
Arrows Valkyrie Wizard Freeze Knight Dart Goblin Mega Knight
Dart Goblin
Valkyrie Wizard Mega Knight Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Arrows Knight Valkyrie Wizard Mega Knight
Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight
Knight Valkyrie Mega Knight
Arrows Wizard Dart Goblin Freeze
Knight Dart Goblin Valkyrie
Mega Knight Knight Valkyrie
Freeze Mega Knight Knight Valkyrie
Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Knight Valkyrie Wizard
Wizard Dart Goblin Valkyrie Mega Knight
Knight Dart Goblin Valkyrie Freeze
Arrows Valkyrie Mega Knight Dart Goblin Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie Freeze
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Dart Goblin Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Arrows Knight Dart Goblin Valkyrie Wizard
Arrows Dart Goblin Wizard
Knight Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows Freeze
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Dart Goblin Freeze
Arrows Dart Goblin Wizard
Freeze
Arrows
Knight Dart Goblin Valkyrie Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Mega Knight
Dart Goblin Wizard Mega Knight

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