My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Giant Electro Dragon Goblin Giant Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Battle Healer Giant Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Bandit
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram Goblin Giant Bandit
Barbarian Barrel
Valkyrie Battle Ram Ice Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Battle Healer Electro Dragon Ice Wizard Bandit
Fireball
Battle Ram Battle Healer Electro Dragon Ice Wizard Bandit
Poison
Battle Healer Electro Dragon Ice Wizard
Lightning
Valkyrie Battle Ram Battle Healer Electro Dragon Ice Wizard Bandit
Rocket
Valkyrie Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Battle Healer Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Bandit Valkyrie Battle Ram Battle Healer Giant Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Bandit Valkyrie Battle Ram

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Ram Battle Healer Giant Electro Dragon Bandit
Battle Ram
Bandit Valkyrie Battle Healer
Battle Healer
Electro Dragon Valkyrie Battle Ram Giant Goblin Giant Ice Wizard Bandit
Giant
Electro Dragon Valkyrie Battle Healer Ice Wizard Bandit
Electro Dragon
Battle Healer Giant Valkyrie Goblin Giant Ice Wizard
Goblin Giant
Battle Healer Electro Dragon Ice Wizard Bandit
Ice Wizard
Battle Healer Giant Electro Dragon Goblin Giant Bandit
Bandit
Battle Ram Valkyrie Battle Healer Giant Goblin Giant Ice Wizard

Defense Synergies 1 8

Valkyrie
Battle Healer Electro Dragon Ice Wizard Bandit
Battle Ram
Battle Healer
Electro Dragon Valkyrie Ice Wizard Bandit
Giant
Electro Dragon
Battle Healer Valkyrie Ice Wizard
Goblin Giant
Ice Wizard
Valkyrie Battle Healer Electro Dragon Bandit
Bandit
Valkyrie Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon Goblin Giant
Valkyrie Battle Healer Electro Dragon Ice Wizard Bandit
Valkyrie Electro Dragon Ice Wizard Bandit
Valkyrie Electro Dragon Ice Wizard Bandit
Valkyrie Battle Healer
Valkyrie Electro Dragon Ice Wizard Bandit
Electro Dragon Ice Wizard
Valkyrie Battle Healer Electro Dragon Goblin Giant Bandit
Ice Wizard
Valkyrie Battle Healer Ice Wizard Bandit
Valkyrie Ice Wizard Electro Dragon Goblin Giant Bandit
Electro Dragon Ice Wizard
Valkyrie Battle Healer Electro Dragon Ice Wizard Bandit
Valkyrie Electro Dragon
Bandit
Bandit
Valkyrie Electro Dragon
Valkyrie Battle Healer Electro Dragon Ice Wizard Bandit
Valkyrie Battle Healer Electro Dragon Ice Wizard Bandit
Valkyrie Battle Healer Electro Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Bandit
Bandit Valkyrie Battle Healer Electro Dragon
Bandit Valkyrie Battle Healer Electro Dragon Goblin Giant
Valkyrie Battle Healer Goblin Giant Bandit
Valkyrie Battle Healer Goblin Giant Bandit
Electro Dragon Goblin Giant Ice Wizard
Valkyrie Battle Healer Goblin Giant Ice Wizard Bandit
Valkyrie Battle Healer Goblin Giant
Electro Dragon Valkyrie Bandit
Goblin Giant
Valkyrie Electro Dragon
Valkyrie Goblin Giant
Valkyrie Goblin Giant Bandit
Valkyrie Electro Dragon
Electro Dragon Valkyrie Battle Healer Goblin Giant
Valkyrie Battle Healer Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon Bandit
Electro Dragon Ice Wizard Bandit
Electro Dragon Goblin Giant Bandit
Valkyrie
Valkyrie
Electro Dragon Goblin Giant Ice Wizard
Electro Dragon Ice Wizard
Electro Dragon Bandit
Electro Dragon
Valkyrie Electro Dragon Bandit
Electro Dragon
Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Electro Dragon Ice Wizard
Electro Dragon Ice Wizard Bandit
Electro Dragon Bandit
Bandit
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon Bandit
Electro Dragon
Electro Dragon Bandit
Electro Dragon Ice Wizard
Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Goblin Giant Bandit
Electro Dragon

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