My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Little Prince
Zap
Skeletons Minions Little Prince
Barbarian Barrel
Skeletons Tesla Electro Wizard Little Prince
The Log
Skeletons Little Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons Minions Little Prince
Royal Delivery
Skeletons Minions Electro Wizard Little Prince
Fireball
Minions Tesla Electro Wizard Little Prince
Poison
Minions Electro Wizard Little Prince
Lightning
Tesla Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Void Little Prince Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Mega Knight
Tesla
Void
The Log
Mega Knight Little Prince
Electro Wizard
Mega Knight
Mega Knight
Minions The Log Electro Wizard
Little Prince
The Log

Defense Synergies 2 15

Skeletons
Tesla Minions The Log Electro Wizard Little Prince
Minions
Skeletons Tesla The Log Electro Wizard Mega Knight
Tesla
Skeletons The Log Minions Electro Wizard Little Prince
Void
The Log
Tesla Skeletons Minions Electro Wizard Mega Knight Little Prince
Electro Wizard
Skeletons Minions Tesla The Log Mega Knight Little Prince
Mega Knight
Minions The Log Electro Wizard
Little Prince
Skeletons Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Void The Log Electro Wizard
Skeletons Minions Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Minions Void Electro Wizard
Tesla Skeletons Minions Electro Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Minions Tesla Electro Wizard Mega Knight
Minions Tesla Electro Wizard Void Little Prince
Tesla Void The Log Electro Wizard Mega Knight
Tesla Skeletons Minions
Skeletons Tesla Electro Wizard Mega Knight Little Prince
Minions Electro Wizard Skeletons Tesla The Log Mega Knight
Minions Tesla Electro Wizard
Tesla Mega Knight Skeletons Minions The Log Electro Wizard
Mega Knight Minions Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Minions Electro Wizard
Tesla Mega Knight Minions The Log Electro Wizard Little Prince
The Log Minions Tesla Electro Wizard Mega Knight Little Prince
Tesla Electro Wizard
Mega Knight Minions Tesla The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Void Electro Wizard
Void Electro Wizard Tesla The Log Mega Knight
Mega Knight Skeletons Minions The Log Electro Wizard
Mega Knight Tesla The Log Electro Wizard
Skeletons Tesla Mega Knight
Skeletons Minions Tesla Electro Wizard
Skeletons Minions Tesla Void Electro Wizard
Mega Knight Tesla
Void Electro Wizard Mega Knight Skeletons Minions The Log
Skeletons Tesla
Mega Knight Minions Tesla
Mega Knight Void The Log Electro Wizard
Mega Knight Skeletons Tesla
Tesla Mega Knight
Tesla Electro Wizard Skeletons Minions The Log Little Prince
Minions Mega Knight Tesla The Log Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Electro Wizard
Void The Log
Void The Log
The Log Mega Knight
Minions
The Log
The Log
Void The Log
Minions Void Electro Wizard
Void The Log Electro Wizard
Void
Void The Log
Minions Void
The Log
The Log
The Log Mega Knight
Minions
Void The Log Electro Wizard Mega Knight
Void The Log Mega Knight Little Prince
Minions Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Mega Knight Little Prince
Void The Log Electro Wizard
Void The Log Mega Knight
Void The Log
Void Electro Wizard Little Prince
Electro Wizard Minions Void
Void
Void The Log Mega Knight
Void Electro Wizard
Mega Knight
The Log
Electro Wizard Minions Void
Electro Wizard
The Log
Void Electro Wizard Mega Knight
The Log
Void
Mega Knight
Minions The Log Electro Wizard
Void Electro Wizard
Void The Log Electro Wizard Mega Knight Little Prince
Void Mega Knight
Void

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