My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Goblin Barrel Skeleton King
Giant Snowball
Goblin Gang Hog Rider Wall Breakers Goblin Barrel Witch Skeleton King
Zap
Goblin Gang Firecracker Wall Breakers Goblin Barrel Witch Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Goblin Barrel Witch Electro Wizard Skeleton King
The Log
Goblin Gang Firecracker Hog Rider Wall Breakers Goblin Barrel Witch Skeleton King
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel Witch Skeleton King
Arrows
Goblin Gang Firecracker Wall Breakers Goblin Barrel Witch Skeleton King
Royal Delivery
Goblin Gang Firecracker Hog Rider Wall Breakers Goblin Barrel Witch Electro Wizard Skeleton King
Fireball
Goblin Gang Firecracker Hog Rider Wall Breakers Goblin Barrel Witch Electro Wizard Skeleton King
Poison
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Lightning
Witch Electro Wizard Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Firecracker Goblin Barrel Hog Rider Electro Wizard Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Firecracker Skeleton King
Firecracker
Hog Rider Goblin Gang Wall Breakers Goblin Barrel
Hog Rider
Goblin Gang Firecracker Goblin Barrel Witch Electro Wizard
Wall Breakers
Firecracker Electro Wizard Skeleton King
Goblin Barrel
Goblin Gang Firecracker Hog Rider Skeleton King
Witch
Hog Rider Skeleton King
Electro Wizard
Hog Rider Wall Breakers
Skeleton King
Goblin Gang Wall Breakers Goblin Barrel Witch

Defense Synergies 0 4

Goblin Gang
Firecracker Electro Wizard
Firecracker
Goblin Gang Electro Wizard
Hog Rider
Wall Breakers
Goblin Barrel
Witch
Electro Wizard
Electro Wizard
Goblin Gang Firecracker Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Witch Goblin Gang Firecracker Electro Wizard Skeleton King
Firecracker
Goblin Gang Firecracker Electro Wizard
Electro Wizard Goblin Gang Firecracker Witch
Electro Wizard
Witch Goblin Gang Skeleton King
Goblin Gang Firecracker Electro Wizard
Goblin Gang Witch Electro Wizard Firecracker Skeleton King
Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Goblin Gang Electro Wizard Skeleton King
Goblin Gang Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard
Witch Firecracker Electro Wizard
Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Electro Wizard
Electro Wizard Goblin Gang Firecracker
Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Witch
Firecracker Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Electro Wizard Firecracker Witch
Witch Goblin Gang
Witch
Electro Wizard
Goblin Gang Witch Skeleton King
Firecracker Witch
Goblin Gang Witch Electro Wizard Firecracker Skeleton King
Firecracker Witch Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Goblin Gang Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Electro Wizard
Firecracker Witch
Firecracker Witch
Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Goblin Gang Witch
Firecracker Witch Electro Wizard
Goblin Gang Firecracker Electro Wizard
Firecracker Skeleton King
Firecracker
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker

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